Passed
Pull Request — master (#281)
by Vincent
13:38
created

buff(CastScope,EffectScope)   A

Complexity

Conditions 2

Size

Total Lines 4
Code Lines 4

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 2

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 2
eloc 4
c 1
b 0
f 0
dl 0
loc 4
ccs 2
cts 2
cp 1
crap 2
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2022 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.modifier;
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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/**
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 * Multiply casted damage
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 *
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 * Note: This effect is not randomized, "min" value is always used
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 *
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 * @see Damage#multiply(int) The called modifier
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 */
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public final class MultiplyDamageHandler implements EffectHandler, BuffHook {
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    @Override
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    public void handle(CastScope<Fighter> cast, CastScope<Fighter>.EffectScope effect) {
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        throw new UnsupportedOperationException("Multiply damage can only be used as buff");
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    }
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    @Override
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    public void buff(CastScope<Fighter> cast, CastScope<Fighter>.EffectScope effect) {
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        for (Fighter target : effect.targets()) {
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            target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this));
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        }
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    }
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    @Override
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    public void onCastDamage(Buff buff, Damage damage, Fighter target) {
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        damage.multiply(buff.effect().min());
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    }
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}
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