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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.turn; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.turn.event.NextTurnInitiated; |
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import fr.quatrevieux.araknemu.game.fight.turn.event.TurnListChanged; |
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import fr.quatrevieux.araknemu.game.fight.turn.order.FighterOrderStrategy; |
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import org.checkerframework.checker.nullness.qual.Nullable; |
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import org.checkerframework.checker.nullness.util.NullnessUtil; |
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import java.util.List; |
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import java.util.NoSuchElementException; |
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import java.util.Optional; |
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import java.util.concurrent.atomic.AtomicBoolean; |
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/** |
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* Handle fight turns |
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*/ |
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public final class FightTurnList { |
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private final Fight fight; |
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private final List<Fighter> fighters; |
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private Fighter current; |
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private @Nullable FightTurn turn; |
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private int index; |
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private final AtomicBoolean active = new AtomicBoolean(false); |
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public FightTurnList(Fight fight, FighterOrderStrategy orderStrategy) { |
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this.fight = fight; |
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this.fighters = orderStrategy.compute(fight.teams()); |
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if (fighters.isEmpty()) { |
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throw new IllegalStateException("Cannot initialise turn list without fighters"); |
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} |
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current = fighters.get(0); // Always init the first fighter |
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} |
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/** |
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* Get all fighters ordered by their turn order |
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*/ |
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public List<Fighter> fighters() { |
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return fighters; |
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} |
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/** |
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* Remove a fighter from turn list |
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* |
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* @param fighter Fighter to remove |
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* |
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* @see TurnListChanged Event triggered after the list is updated |
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*/ |
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public void remove(Fighter fighter) { |
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final int index = fighters.indexOf(fighter); |
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if (index == -1) { |
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throw new NoSuchElementException("Fighter " + fighter.id() + " is not found on the turn list"); |
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} |
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fighters.remove(index); |
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// The removed fighter is the current fighter or before on the list |
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// so removing it will shift the list to the left relatively to the cursor (current) |
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// which cause that the next fighter will be skipped |
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// See: https://github.com/Arakne/Araknemu/issues/127 |
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if (index <= this.index) { |
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// If current is negative, move cursor to the end |
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if (--this.index < 0) { |
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this.index += fighters.size(); |
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} |
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} |
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fight.dispatch(new TurnListChanged(this)); |
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} |
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/** |
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* Add a fighter after the current one |
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* |
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* @param fighter Fighter to add |
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* |
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* @see TurnListChanged Event triggered after the list is updated |
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*/ |
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public void add(Fighter fighter) { |
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fighters.add(index + 1, fighter); |
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fight.dispatch(new TurnListChanged(this)); |
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} |
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/** |
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* Get the current turn |
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* |
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* @todo nullable instead of optional ? |
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*/ |
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public Optional<FightTurn> current() { |
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return Optional.ofNullable(turn); |
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} |
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/** |
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* Get the current turn fighter |
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*/ |
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public Fighter currentFighter() { |
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return current; |
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} |
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/** |
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* Start the turn system |
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*/ |
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public void start() { |
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if (active.getAndSet(true)) { |
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throw new IllegalStateException("TurnList already started"); |
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} |
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index = -1; |
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next(); |
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} |
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/** |
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* Stop the turn system |
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*/ |
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public void stop() { |
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if (!active.getAndSet(false)) { |
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return; |
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} |
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if (turn != null) { |
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turn.stop(); |
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turn = null; |
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} |
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} |
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/** |
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* Stop the current turn and start the next |
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* |
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* @todo test start with return false |
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*/ |
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void next() { |
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// next is called internally by turn system, and fighters if used only with active turn system |
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// so fighters is always non-null |
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final List<Fighter> fighters = NullnessUtil.castNonNull(this.fighters); |
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turn = null; |
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fight.dispatch(new NextTurnInitiated()); |
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while (active.get()) { |
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if (++index >= fighters.size()) { |
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index = 0; |
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} |
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if (fighters.get(index).dead()) { |
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continue; |
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} |
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current = fighters.get(index); |
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turn = new FightTurn(current, fight, fight.type().turnDuration()); |
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if (turn.start()) { |
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break; |
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} |
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} |
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} |
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} |
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