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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2019 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.data.constant.Characteristic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.Element;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Apply simple damage to fighter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Returns the effect damage value.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * When applies damage, a negative value will be returned (-50 => The target lose 50 LP)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * When no effect, zero will be returned  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * When damage is transformed to heal, will return a positive value (50 => The target win 50 LP)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class DamageApplier { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Element element;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Fight fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public DamageApplier(Element element, Fight fight) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.element = element;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fight = fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                     * Apply a direct damage effect to a fighter  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Note: do not use this method for a buff, it will call the invalid buff hook  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param caster The spell caster  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param effect The effect to apply  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param target The target  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @return The real damage value  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @see DamageApplier#apply(Buff) For apply a buff damage (i.e. poison)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onDirectDamage(ActiveFighter, Damage) The called buff hook  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public int apply(ActiveFighter caster, SpellEffect effect, PassiveFighter target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final Damage damage = computeDamage(caster, effect, target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        target.buffs().onDirectDamage(caster, damage);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return applyDamage(caster, damage, target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Apply a damage buff effect  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param buff Buff to apply  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @return The real damage value  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                     * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onBuffDamage(Buff, Damage) The called buff hook  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public int apply(Buff buff) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final PassiveFighter target = buff.target();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final ActiveFighter caster = buff.caster();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final Damage damage = computeDamage(caster, buff.effect(), target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        target.buffs().onBuffDamage(buff, damage);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    86
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                        return applyDamage(caster, damage, target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                     * Create the damage object  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    91
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    private Damage computeDamage(ActiveFighter caster, SpellEffect effect, PassiveFighter target) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    93
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                        final EffectValue value = new EffectValue(effect)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    94
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                            .percent(caster.characteristics().get(element.boost()))  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            .percent(caster.characteristics().get(Characteristic.PERCENT_DAMAGE))  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    96
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                            .fixed(caster.characteristics().get(Characteristic.FIXED_DAMAGE))  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        ;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    99
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                        return new Damage(value.value(), element)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    100
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                            .percent(target.characteristics().get(element.percentResistance()))  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    101
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                            .fixed(target.characteristics().get(element.fixedResistance()))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    104
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                    105
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                     * Apply the damage object to the target  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    107
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    108
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                     * @return The life change value. Negative for damage, positive for heal.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    109
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                    private int applyDamage(ActiveFighter caster, Damage damage, PassiveFighter target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                             1                          | 
                
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                        if (damage.reducedDamage() > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    112
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                            fight.send(ActionEffect.reducedDamage(target, damage.reducedDamage()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
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                    115
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                        // @todo returned damage  | 
            
                            
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                    116
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                    117
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                        return target.life().alter(caster, -damage.value());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    119
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                }  | 
            
            
                                                        
            
                                    
            
            
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                    120
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