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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2022 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic; |
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import fr.quatrevieux.araknemu.data.constant.Characteristic; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffEffect; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; |
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import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; |
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/** |
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* Alter vitality with buff effect |
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* The effect will be added to current and max fighter life |
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* |
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* @see fr.quatrevieux.araknemu.game.fight.fighter.FighterLife#alterMax(fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter, int) |
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*/ |
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public final class AlterVitalityHandler implements EffectHandler, BuffHook { |
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private final Fight fight; |
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private final int multiplier; |
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private final boolean canBeDispelled; |
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/** |
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* @param fight Active fight |
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* @param multiplier 1 for add vitality, -1 for remove |
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* @param canBeDispelled Added buff effect can be dispelled. See: {@link Buff#canBeDispelled()} |
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*/ |
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public AlterVitalityHandler(Fight fight, int multiplier, boolean canBeDispelled) { |
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this.fight = fight; |
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this.multiplier = multiplier; |
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this.canBeDispelled = canBeDispelled; |
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} |
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@Override |
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public void handle(CastScope cast, CastScope.EffectScope effect) { |
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throw new UnsupportedOperationException("Alter characteristic effect must be used as a buff"); |
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} |
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@Override |
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public void buff(CastScope cast, CastScope.EffectScope effect) { |
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final SpellEffect spellEffect = effect.effect(); |
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final ActiveFighter caster = cast.caster(); |
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EffectValue.forEachTargets( |
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spellEffect, |
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caster, |
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effect.targets(), |
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(target, effectValue) -> target.buffs().add(new Buff( |
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BuffEffect.fixed(spellEffect, effectValue.value()), |
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cast.action(), |
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caster, |
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target, |
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this, |
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canBeDispelled |
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)) |
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); |
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} |
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@Override |
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public void onBuffStarted(Buff buff) { |
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final int value = buff.effect().min() * multiplier; |
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buff.target().characteristics().alter(Characteristic.VITALITY, value); |
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fight.send(ActionEffect.buff(buff, buff.effect().min())); |
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buff.target().life().alterMax(buff.caster(), value); |
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} |
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@Override |
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public void onBuffTerminated(Buff buff) { |
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final int value = -buff.effect().min() * multiplier; |
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buff.target().characteristics().alter(Characteristic.VITALITY, value); |
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buff.target().life().alterMax(buff.caster(), value); |
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} |
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/** |
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* Create a dispellable add vitality effect |
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*/ |
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public static AlterVitalityHandler add(Fight fight) { |
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return new AlterVitalityHandler(fight, 1, true); |
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} |
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/** |
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* Create a not dispellable add vitality effect |
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*/ |
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public static AlterVitalityHandler addNotDispellable(Fight fight) { |
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return new AlterVitalityHandler(fight, 1, true); |
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} |
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/** |
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* Create a dispellable remove vitality effect |
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*/ |
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public static AlterVitalityHandler remove(Fight fight) { |
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return new AlterVitalityHandler(fight, -1, true); |
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} |
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} |
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