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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight; |
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import fr.quatrevieux.araknemu.core.event.DefaultListenerAggregate; |
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import fr.quatrevieux.araknemu.core.event.Dispatcher; |
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import fr.quatrevieux.araknemu.core.event.ListenerAggregate; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectsHandler; |
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import fr.quatrevieux.araknemu.game.fight.event.FightCancelled; |
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import fr.quatrevieux.araknemu.game.fight.event.FightLeaved; |
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import fr.quatrevieux.araknemu.game.fight.event.FightStarted; |
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import fr.quatrevieux.araknemu.game.fight.event.FightStopped; |
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import fr.quatrevieux.araknemu.game.fight.exception.InvalidFightStateException; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.map.FightMap; |
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import fr.quatrevieux.araknemu.game.fight.module.FightModule; |
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import fr.quatrevieux.araknemu.game.fight.state.FightState; |
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import fr.quatrevieux.araknemu.game.fight.state.StatesFlow; |
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import fr.quatrevieux.araknemu.game.fight.team.FightTeam; |
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import fr.quatrevieux.araknemu.game.fight.turn.FightTurnList; |
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import fr.quatrevieux.araknemu.game.fight.type.FightType; |
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import fr.quatrevieux.araknemu.game.world.util.Sender; |
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import org.apache.commons.lang3.time.StopWatch; |
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import org.apache.logging.log4j.Logger; |
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import java.time.Duration; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.concurrent.ScheduledExecutorService; |
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import java.util.concurrent.ScheduledFuture; |
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import java.util.concurrent.TimeUnit; |
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import java.util.concurrent.locks.Lock; |
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import java.util.concurrent.locks.ReentrantLock; |
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import java.util.stream.Collectors; |
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/** |
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* Handle fight |
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*/ |
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public final class Fight implements Dispatcher, Sender { |
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private final int id; |
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private final FightType type; |
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private final FightMap map; |
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private final List<FightTeam> teams; |
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private final StatesFlow statesFlow; |
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private final Logger logger; |
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private final List<FightModule> modules = new ArrayList<>(); |
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private final Map<Class, Object> attachments = new HashMap<>(); |
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private final ListenerAggregate dispatcher; |
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private final ScheduledExecutorService executor; |
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private final Lock executorLock = new ReentrantLock(); |
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private final FightTurnList turnList = new FightTurnList(this); |
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private final EffectsHandler effects = new EffectsHandler(); |
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private final StopWatch duration = new StopWatch(); |
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private volatile boolean alive = true; |
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public Fight(int id, FightType type, FightMap map, List<FightTeam> teams, StatesFlow statesFlow, Logger logger, ScheduledExecutorService executor) { |
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this.id = id; |
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this.type = type; |
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this.map = map; |
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this.teams = teams; |
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this.statesFlow = statesFlow; |
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this.logger = logger; |
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this.executor = executor; |
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this.dispatcher = new DefaultListenerAggregate(logger); |
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} |
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/** |
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* Register a module |
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*/ |
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public void register(FightModule module) { |
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modules.add(module); |
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dispatcher.register(module); |
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module.effects(effects); |
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} |
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/** |
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* Get the fight id |
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*/ |
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public int id() { |
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return id; |
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} |
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/** |
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* Get all teams |
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*/ |
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public List<FightTeam> teams() { |
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return teams; |
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} |
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/** |
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* Get one team |
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* |
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* @param number The team number |
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*/ |
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public FightTeam team(int number) { |
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return teams.get(number); |
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} |
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/** |
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* Get all fighters on the fight |
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*/ |
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public List<Fighter> fighters() { |
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return teams |
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.stream() |
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.flatMap(fightTeam -> fightTeam.fighters().stream()) |
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.filter(Fighter::isOnFight) |
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.collect(Collectors.toList()) |
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; |
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} |
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/** |
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* Get all fighters |
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* |
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* @param onlyInitialized true to returns only initialized fighter (is on the fight) |
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*/ |
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public List<Fighter> fighters(boolean onlyInitialized) { |
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if (onlyInitialized) { |
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return fighters(); |
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} |
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return teams |
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.stream() |
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.flatMap(fightTeam -> fightTeam.fighters().stream()) |
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.collect(Collectors.toList()) |
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; |
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} |
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/** |
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* Get the fight map |
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*/ |
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public FightMap map() { |
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return map; |
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} |
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/** |
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* Get the current fight state |
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*/ |
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public FightState state() { |
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return statesFlow.current(); |
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} |
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/** |
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* Get the current fight state if the type corresponds |
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*/ |
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@SuppressWarnings("unchecked") |
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public <T extends FightState> T state(Class<T> type) { |
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if (!type.isInstance(statesFlow.current())) { |
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throw new InvalidFightStateException(type); |
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} |
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return (T) statesFlow.current(); |
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} |
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/** |
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* Start the next fight state |
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*/ |
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public void nextState() { |
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statesFlow.next(this); |
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modules.forEach(module -> module.stateChanged(statesFlow.current())); |
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} |
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/** |
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* Get the fight type |
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*/ |
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public FightType type() { |
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return type; |
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} |
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/** |
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* Get the turn list |
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*/ |
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public FightTurnList turnList() { |
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return turnList; |
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} |
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/** |
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* Get the fight effects handle |
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*/ |
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public EffectsHandler effects() { |
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return effects; |
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} |
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@Override |
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public void send(Object packet) { |
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final String sPacket = packet.toString(); |
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for (FightTeam team : teams) { |
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team.send(sPacket); |
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} |
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} |
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@Override |
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public void dispatch(Object event) { |
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dispatcher.dispatch(event); |
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} |
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/** |
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* Schedule an action to perform in fight with delay |
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* |
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* @param action Action to execute |
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* @param delay The delay |
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*/ |
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public ScheduledFuture<?> schedule(Runnable action, Duration delay) { |
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if (!alive) { |
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throw new IllegalStateException("The fight is not alive"); |
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} |
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return executor.schedule(new Task(action), delay.toMillis(), TimeUnit.MILLISECONDS); |
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} |
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/** |
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* Execute an action into the fight executor thread |
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* |
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* @param action Action to execute |
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*/ |
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public void execute(Runnable action) { |
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if (!alive) { |
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throw new IllegalStateException("The fight is not alive"); |
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} |
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executor.execute(new Task(action)); |
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} |
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/** |
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* Get the fight dispatcher |
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*/ |
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public ListenerAggregate dispatcher() { |
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return dispatcher; |
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} |
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/** |
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* Start the fight |
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*/ |
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public void start() { |
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schedule(turnList::start, Duration.ofMillis(200)); |
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dispatch(new FightStarted(this)); |
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duration.start(); |
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} |
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/** |
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* Stop the fight |
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*/ |
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public void stop() { |
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duration.stop(); |
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turnList.stop(); |
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dispatch(new FightStopped(this)); |
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} |
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/** |
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* Cancel the fight |
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* |
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* Must be called before start the fight |
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*/ |
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public void cancel() { |
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cancel(false); |
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} |
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/** |
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* Cancel the fight |
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* |
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* @param force Force cancel the fight even if the fight is started |
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*/ |
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public void cancel(boolean force) { |
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if (!force && active()) { |
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throw new IllegalStateException("Cannot cancel an active fight"); |
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} |
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fighters().forEach(fighter -> fighter.dispatch(new FightLeaved())); |
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dispatch(new FightCancelled(this)); |
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destroy(); |
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} |
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/** |
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* Get the fight duration in milliseconds |
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*/ |
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public long duration() { |
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return duration.getTime(); |
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} |
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/** |
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* Check if the fight is active |
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* The fight is active after the placement but before the end |
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* To check if the fight is not finished nor cancelled, use {@link Fight#alive()} |
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* |
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* @see Fight#alive() |
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*/ |
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public boolean active() { |
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return duration.isStarted(); |
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} |
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/** |
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* Check if the fight is not cancelled nor finished |
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* A "dead" fight cannot be used anymore |
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*/ |
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public boolean alive() { |
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return alive; |
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} |
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/** |
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* Attach an object to the fight |
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*/ |
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public void attach(Object object) { |
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attachments.put(object.getClass(), object); |
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} |
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/** |
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* Get an attachment by its type |
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*/ |
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@SuppressWarnings("unchecked") |
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public <T> T attachment(Class<T> type) { |
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return (T) attachments.get(type); |
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} |
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/** |
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* Destroy fight after terminated |
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*/ |
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public void destroy() { |
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alive = false; |
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teams.clear(); |
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map.destroy(); |
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attachments.clear(); |
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} |
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/** |
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* Wrap action to submit to executor to ensure that tasks are run sequentially (i.e. no task are run in parallel) |
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*/ |
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private final class Task implements Runnable { |
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private final Runnable action; |
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public Task(Runnable action) { |
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this.action = action; |
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} |
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@Override |
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public void run() { |
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if (!alive) { |
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logger.warn("Cannot run task " + action.getClass().toString() + " on dead fight"); |
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return; |
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} |
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try { |
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executorLock.lock(); |
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action.run(); |
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} catch (Throwable e) { |
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logger.error("Error on fight executor : " + e.getMessage(), e); |
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} finally { |
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executorLock.unlock(); |
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} |
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} |
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} |
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} |
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