Passed
Pull Request — master (#280)
by Vincent
13:25
created

onInvocation(InvocationFighter)   A

Complexity

Conditions 1

Size

Total Lines 2
Code Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 0
CRAP Score 2

Importance

Changes 0
Metric Value
cc 1
eloc 2
c 0
b 0
f 0
dl 0
loc 2
ccs 0
cts 1
cp 0
crap 2
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.fighter.operation;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.invocation.InvocationFighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.monster.MonsterFighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter;
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/**
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 * Operation to apply on a fighter creature
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 * Implements the visitor pattern
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 *
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 * @see Fighter#apply(FighterOperation)
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 */
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public interface FighterOperation {
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    /**
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     * Apply the operation to a PlayerFighter
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     */
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    public default void onPlayer(PlayerFighter fighter) {
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        onGenericFighter(fighter);
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    }
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    /**
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     * Apply the operation to a MonsterFighter
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     */
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    public default void onMonster(MonsterFighter fighter) {
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        onGenericFighter(fighter);
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    }
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    /**
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     * Apply the operation to an InvocationFighter
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     */
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    public default void onInvocation(InvocationFighter fighter) {
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        onGenericFighter(fighter);
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    }
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    /**
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     * Apply the operation to a generic fighter type
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     */
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    public default void onGenericFighter(Fighter fighter) {}
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}
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