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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux, Jean-Alexandre Valentin |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.turn.action.move; |
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import fr.arakne.utils.maps.constant.Direction; |
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import fr.arakne.utils.maps.path.Decoder; |
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import fr.arakne.utils.maps.path.Path; |
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import fr.arakne.utils.maps.path.PathStep; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import java.util.Collections; |
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/** |
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* The fighter has been tackle during its move action |
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* He'll lose all its MP, and some AP |
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*/ |
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public final class MoveFailed implements MoveResult { |
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private final Fighter performer; |
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private final int lostActionPoints; |
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/** |
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* @param performer The current fighter |
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* @param lostActionPoints Number of lost action points |
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*/ |
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public MoveFailed(Fighter performer, int lostActionPoints) { |
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this.performer = performer; |
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this.lostActionPoints = lostActionPoints; |
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} |
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@Override |
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public int action() { |
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return 104; |
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} |
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@Override |
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public boolean success() { |
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return false; |
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} |
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@Override |
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public int lostActionPoints() { |
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return lostActionPoints; |
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} |
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@Override |
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public Path<FightCell> path() { |
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return new Path<>( |
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new Decoder<>(performer.cell().map()), |
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Collections.singletonList(new PathStep<>(performer.cell(), Direction.EAST)) |
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); |
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} |
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@Override |
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public Fighter performer() { |
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return performer; |
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} |
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@Override |
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public Direction orientation() { |
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return performer.orientation(); |
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} |
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@Override |
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public int lostMovementPoints() { |
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return performer.turn().points().movementPoints(); |
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} |
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@Override |
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public FightCell target() { |
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return performer.cell(); |
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} |
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@Override |
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public Object[] arguments() { |
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return new Object[0]; |
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} |
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} |
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