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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.ai.util; |
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import fr.arakne.utils.maps.constant.Direction; |
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import fr.arakne.utils.maps.path.Decoder; |
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import fr.arakne.utils.maps.path.Pathfinder; |
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import fr.quatrevieux.araknemu.game.fight.ai.AI; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import java.util.Arrays; |
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import java.util.Optional; |
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import java.util.stream.Stream; |
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import java.util.stream.StreamSupport; |
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/** |
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* Utility class for perform operation on map cells |
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* |
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* @see AIHelper#cells() |
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*/ |
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public final class CellsHelper { |
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private final AI ai; |
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private Decoder<FightCell> decoder; |
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CellsHelper(AI ai) { |
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this.ai = ai; |
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} |
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/** |
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* Get all available cells |
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* A cell is considered available when it's walkable without consider fighters |
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* |
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* @return Stream of all targetable cells |
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*/ |
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public Stream<FightCell> stream() { |
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return StreamSupport.stream(ai.map().spliterator(), false).filter(FightCell::walkableIgnoreFighter); |
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} |
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/** |
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* Get cells which is adjacent to the fighter |
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* Adjacent cells are cells directly accessible through the four restricted directions (i.e. {@link Direction#restrictedDirections()}) |
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* |
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* @return Stream of cells adjacent to the current cell |
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* |
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* @see FightersHelper#adjacent() To check adjacent fighters |
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*/ |
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public Stream<FightCell> adjacent() { |
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return adjacent(ai.fighter().cell()); |
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} |
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/** |
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* Get cells which is adjacent to the given cell |
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* Adjacent cells are cells directly accessible through the four restricted directions (i.e. {@link Direction#restrictedDirections()}) |
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* |
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* @param cell Cell to check |
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* |
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* @return Stream of cells adjacent to the given cell |
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* |
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* @see FightersHelper#adjacent(FightCell) To check adjacent fighters |
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*/ |
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public Stream<FightCell> adjacent(FightCell cell) { |
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final Decoder<FightCell> decoder = decoder(); |
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return Arrays.stream(Direction.restrictedDirections()) |
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.map(direction -> decoder.nextCellByDirection(cell, direction)) |
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.filter(Optional::isPresent) |
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.map(Optional::get) |
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.filter(FightCell::walkableIgnoreFighter) |
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; |
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} |
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/** |
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* Create a new instance of the pathfinder |
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*/ |
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public Pathfinder<FightCell> pathfinder() { |
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return decoder().pathfinder(); |
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} |
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private Decoder<FightCell> decoder() { |
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if (decoder == null) { |
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decoder = new Decoder<>(ai.map()); |
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} |
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return decoder; |
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} |
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} |
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