Passed
Push — master ( 10c2d6...396f30 )
by Vincent
05:38 queued 12s
created

onStartTurn(Buff)   A

Complexity

Conditions 1

Size

Total Lines 5
Code Lines 4

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
eloc 4
dl 0
loc 5
ccs 2
cts 2
cp 1
crap 1
rs 10
c 1
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage;
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook;
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
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/**
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 * Handle fixed damage, which cannot be boosted nor reduced
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 * This effect has no related element, and do not call buffs
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 */
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public final class FixedDamageHandler implements EffectHandler, BuffHook {
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    @Override
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    public void handle(CastScope cast, CastScope.EffectScope effect) {
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        final ActiveFighter caster = cast.caster();
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        // This is a fixed effect, without any elements
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        // So it does not call any buff hooks
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        for (PassiveFighter target : effect.targets()) {
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            target.life().alter(caster, -new EffectValue(effect.effect()).value());
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        }
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    }
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    @Override
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    public void buff(CastScope cast, CastScope.EffectScope effect) {
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        for (PassiveFighter target : effect.targets()) {
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            target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this));
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        }
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    }
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    @Override
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    public boolean onStartTurn(Buff buff) {
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        buff.target().life().alter(buff.caster(), -new EffectValue(buff.effect()).value());
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        return !buff.target().dead();
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    }
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}
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