| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2019 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.quatrevieux.araknemu.data.constant.Characteristic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.game.fight.Fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |  * Apply simple damage to fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  * Returns the effect damage value. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |  * When applies damage, a negative value will be returned (-50 => The target lose 50 LP) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  * When no effect, zero will be returned | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |  * When damage is transformed to heal, will return a positive value (50 => The target win 50 LP) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  | public final class DamageApplier { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |     private final Element element; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |     private final Fight fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 | 1 |  |     public DamageApplier(Element element, Fight fight) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 | 1 |  |         this.element = element; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 | 1 |  |         this.fight = fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |      * Apply a direct damage effect to a fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |      * Note: do not use this method for a buff, it will call the invalid buff hook | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |      * @param caster The spell caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |      * @param effect The effect to apply | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |      * @param target The target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |      * @return The real damage value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |      * @see DamageApplier#apply(Buff) For apply a buff damage (i.e. poison) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |      * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onDirectDamage(ActiveFighter, Damage) The called buff hook | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |     public int apply(ActiveFighter caster, SpellEffect effect, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 | 1 |  |         final Damage damage = computeDamage(caster, effect, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 | 1 |  |         return applyDirectDamage(caster, damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |      * Apply a fixed (i.e. precomputed) amount of damage on the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |      * Like {@link DamageApplier#apply(ActiveFighter, SpellEffect, PassiveFighter)} : | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |      * - resistance are applied | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |      * - direct damage buff are called | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |      * - returned damage are applied | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |      * @param caster The spell caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |      * @param value The damage value. Must be positive. Can be 0 for no damage. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |      * @param target The cast target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |      * @return The applied damage value. Negative for damage, or positive for heal. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |      * @see DamageApplier#applyFixed(Buff, int) For apply a precomputed damage buff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |      * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onDirectDamage(ActiveFighter, Damage) The called buff hook | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |     public int applyFixed(ActiveFighter caster, int value, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |         final Damage damage = new Damage(value, element) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 | 1 |  |             .percent(target.characteristics().get(element.percentResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 | 1 |  |             .fixed(target.characteristics().get(element.fixedResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 | 1 |  |         return applyDirectDamage(caster, damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |      * Apply a damage buff effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |      * @param buff Buff to apply | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |      * @return The real damage value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |      * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onBuffDamage(Buff, Damage) The called buff hook | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |     public int apply(Buff buff) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 | 1 |  |         final PassiveFighter target = buff.target(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 | 1 |  |         final ActiveFighter caster = buff.caster(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 | 1 |  |         final Damage damage = computeDamage(caster, buff.effect(), target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 | 1 |  |         return applyBuffDamage(buff, damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |      * Apply a fixed (i.e. precomputed) amount of damage on the target from a buff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |      * Like {@link DamageApplier#apply(Buff)} : | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |      * - resistance are applied | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |      * - buff damage buff are called | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |      * @param buff Buff to apply | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |      * @param value The damage value. Must be positive. Can be 0 for no damage. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |      * @return The applied damage value. Negative for damage, or positive for heal. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |      * @see fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onBuffDamage(Buff, Damage) The called buff hook | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |     public int applyFixed(Buff buff, int value) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 | 1 |  |         final PassiveFighter target = buff.target(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 | 1 |  |         final Damage damage = new Damage(value, element) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 | 1 |  |             .percent(target.characteristics().get(element.percentResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 | 1 |  |             .fixed(target.characteristics().get(element.fixedResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 | 1 |  |         return applyBuffDamage(buff, damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |      * Create the damage object | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |     private Damage computeDamage(ActiveFighter caster, SpellEffect effect, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 | 1 |  |         final EffectValue value = new EffectValue(effect) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 | 1 |  |             .percent(caster.characteristics().get(element.boost())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 | 1 |  |             .percent(caster.characteristics().get(Characteristic.PERCENT_DAMAGE)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 | 1 |  |             .fixed(caster.characteristics().get(Characteristic.FIXED_DAMAGE)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 | 1 |  |         return new Damage(value.value(), element) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 | 1 |  |             .percent(target.characteristics().get(element.percentResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 | 1 |  |             .fixed(target.characteristics().get(element.fixedResistance())) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |      * Apply damage to the target for direct damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |      * This method will call direct damage buff and apply returned damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |      * @return The life change value. Negative for damage, positive for heal. | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 159 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 160 |  |  |     private int applyDirectDamage(ActiveFighter caster, Damage damage, PassiveFighter target) { | 
            
                                                                        
                            
            
                                    
            
            
                | 161 | 1 |  |         target.buffs().onDirectDamage(caster, damage); | 
            
                                                                        
                            
            
                                    
            
            
                | 162 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 163 | 1 |  |         if (!caster.equals(target)) { | 
            
                                                                        
                            
            
                                    
            
            
                | 164 | 1 |  |             damage.reflect(target.characteristics().get(Characteristic.COUNTER_DAMAGE)); | 
            
                                                                        
                            
            
                                    
            
            
                | 165 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 166 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 167 | 1 |  |         return applyDamage(caster, damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |      * Apply damage to the target for buff damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  |      * This method will call buff damage buff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |      * @return The life change value. Negative for damage, positive for heal. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |     private int applyBuffDamage(Buff buff, Damage damage, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 | 1 |  |         target.buffs().onBuffDamage(buff, damage); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 | 1 |  |         return applyDamage(buff.caster(), damage, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  |      * Apply the damage object to the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  |      * @return The life change value. Negative for damage, positive for heal. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  |     private int applyDamage(ActiveFighter caster, Damage damage, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 | 1 |  |         if (damage.reducedDamage() > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 | 1 |  |             fight.send(ActionEffect.reducedDamage(target, damage.reducedDamage())); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 | 1 |  |         final int lifeChange = target.life().alter(caster, -damage.value()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 | 1 |  |         if (lifeChange < 0 && !target.equals(caster) && damage.reflectedDamage() > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 | 1 |  |             applyReflectedDamage(target, caster, damage); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 | 1 |  |         return lifeChange; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  |      * Apply returned damage on the original caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |      * Notes: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  |      * - do not handle target change chain | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  |      * - use resistance on returned damage ? | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |      * @param caster The original spell caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  |      * @param damage The applied damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |     private void applyReflectedDamage(PassiveFighter castTarget, ActiveFighter caster, Damage damage) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 | 1 |  |         final ReflectedDamage returnedDamage = new ReflectedDamage(damage, caster); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 | 1 |  |         caster.buffs().onReflectedDamage(returnedDamage); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 | 1 |  |         if (returnedDamage.baseValue() > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 | 1 |  |             fight.send(ActionEffect.reflectedDamage(castTarget, returnedDamage.baseValue())); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 | 1 |  |             returnedDamage.target().life().alter(castTarget, -returnedDamage.value()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 | 1 |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 221 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 222 |  |  |  |