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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux Jean-Alexandre Valentin |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.fighter.monster; |
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import java.util.Optional; |
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import fr.arakne.utils.maps.constant.Direction; |
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import fr.quatrevieux.araknemu.data.constant.Characteristic; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffList; |
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import fr.quatrevieux.araknemu.game.fight.castable.weapon.CastableWeapon; |
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import fr.quatrevieux.araknemu.game.fight.fighter.BaseFighterLife; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterCharacteristics; |
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterLife; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.States; |
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import fr.quatrevieux.araknemu.game.fight.fighter.operation.FighterOperation; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.game.fight.team.FightTeam; |
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import fr.quatrevieux.araknemu.game.fight.turn.FightTurn; |
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import fr.quatrevieux.araknemu.game.spell.SpellList; |
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import fr.quatrevieux.araknemu.game.world.creature.Sprite; |
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final public class InvocationFighter implements Fighter { |
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final private Fighter fighter; |
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final private PassiveFighter invoker; |
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final private FighterLife life; |
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public InvocationFighter(Fighter fighter, PassiveFighter invoker) { |
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this.fighter = fighter; |
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this.invoker = invoker; |
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float rate = 1 + ((Fighter)invoker).level() / 100 ; |
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int vitality = Math.round(fighter.life().max() * rate); |
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this.life = new BaseFighterLife(fighter, vitality, vitality); |
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this.scaleCharacteristicsBasedOnInvokerLevel(rate); |
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} |
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private void scaleCharacteristicsBasedOnInvokerLevel(float rate) { |
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int strength = fighter.characteristics().get(Characteristic.STRENGTH); |
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int wisdom = fighter.characteristics().get(Characteristic.WISDOM); |
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int luck = fighter.characteristics().get(Characteristic.LUCK); |
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int agility = fighter.characteristics().get(Characteristic.AGILITY); |
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fighter.characteristics().alter(Characteristic.STRENGTH, Math.round(strength * rate)); |
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fighter.characteristics().alter(Characteristic.WISDOM, Math.round(wisdom * rate)); |
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fighter.characteristics().alter(Characteristic.LUCK, Math.round(luck * rate)); |
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fighter.characteristics().alter(Characteristic.AGILITY, Math.round(agility * rate)); |
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} |
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@Override |
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public <O extends FighterOperation> O apply(O operation) { |
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operation.onInvocation(this); |
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return operation; |
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} |
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@Override |
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public int level() { |
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return fighter.level(); |
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} |
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@Override |
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public boolean ready() { |
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return fighter.ready(); |
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} |
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@Override |
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public FightTeam team() { |
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return fighter.team(); |
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} |
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@Override |
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public CastableWeapon weapon() { |
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return fighter.weapon(); |
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} |
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@Override |
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public int id() { |
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return fighter.id(); |
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} |
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@Override |
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public Sprite sprite() { |
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return fighter.sprite(); |
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} |
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@Override |
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public SpellList spells() { |
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return fighter.spells(); |
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} |
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@Override |
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public FighterCharacteristics characteristics() { |
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return fighter.characteristics(); |
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} |
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@Override |
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public FighterLife life() { |
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return life; |
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} |
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@Override |
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public Optional<PassiveFighter> invoker() { |
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1 |
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return Optional.of(invoker); |
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} |
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@Override |
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public void attach(Object key, Object value) { |
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fighter.attach(key, value); |
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} |
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@Override |
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public Fight fight() { |
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return fighter.fight(); |
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} |
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@Override |
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public void init() { |
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fighter.init(); |
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} |
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@Override |
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public boolean isOnFight() { |
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return fighter.isOnFight(); |
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} |
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@Override |
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public void joinFight(Fight fight, FightCell startCell) { |
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fighter.joinFight(fight, startCell); |
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} |
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@Override |
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public void play(FightTurn turn) { |
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fighter.play(turn); |
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} |
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@Override |
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public void setOrientation(Direction orientation) { |
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fighter.setOrientation(orientation); |
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} |
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@Override |
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public void stop() { |
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fighter.stop(); |
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} |
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@Override |
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public FightCell cell() { |
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return fighter.cell(); |
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} |
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@Override |
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public Direction orientation() { |
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return fighter.orientation(); |
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} |
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@Override |
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public void dispatch(Object event) { |
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fighter.dispatch(event); |
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} |
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@Override |
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public Object attachment(Object key) { |
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return fighter.attachment(key); |
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} |
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@Override |
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public void move(FightCell cell) { |
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fighter.move(cell); |
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} |
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@Override |
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public States states() { |
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return fighter.states(); |
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} |
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@Override |
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public FightTurn turn() { |
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return fighter.turn(); |
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} |
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@Override |
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public BuffList buffs() { |
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return fighter.buffs(); |
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} |
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} |
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