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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux Jean-Alexandre Valentin  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.invocations;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Collections;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope.EffectScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.monster.InvocationFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.monster.MonsterFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.monster.MonsterService;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.out.fight.turn.FighterTurnOrder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.out.game.AddSprites;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                final public class MonsterInvocationHandler implements EffectHandler { | 
            
                            
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                    final private MonsterService monsterService;  | 
            
                            
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                    final private Fight fight;  | 
            
                            
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                    public MonsterInvocationHandler(MonsterService monsterService, Fight fight) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.monsterService = monsterService;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fight = fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void buff(CastScope cast, EffectScope effect) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        addMonsterToFight(cast, effect); // sadida lvl 100 puppet hit here  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void handle(CastScope cast, EffectScope effect) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        addMonsterToFight(cast, effect); // normal invocations  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private void addMonsterToFight(CastScope cast, EffectScope effect) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final Fighter invocation = fight.addInvocation((id) -> new InvocationFighter(  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            new MonsterFighter(  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                id,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                monsterService.load(effect.effect().min()).get(effect.effect().max()),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                fight.turnList().currentFighter().team()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            ),  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            cast.caster()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ), cast.target());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        fight.send(new ActionEffect(181, cast.caster(), (new AddSprites(Collections.singleton(invocation.sprite()))).toString()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        fight.send(new ActionEffect(999, cast.caster(), (new FighterTurnOrder(fight.turnList())).toString()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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