|
1
|
|
|
/* |
|
2
|
|
|
* This file is part of Araknemu. |
|
3
|
|
|
* |
|
4
|
|
|
* Araknemu is free software: you can redistribute it and/or modify |
|
5
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
|
6
|
|
|
* the Free Software Foundation, either version 3 of the License, or |
|
7
|
|
|
* (at your option) any later version. |
|
8
|
|
|
* |
|
9
|
|
|
* Araknemu is distributed in the hope that it will be useful, |
|
10
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12
|
|
|
* GNU Lesser General Public License for more details. |
|
13
|
|
|
* |
|
14
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
|
15
|
|
|
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
|
16
|
|
|
* |
|
17
|
|
|
* Copyright (c) 2017-2021 Vincent Quatrevieux Jean-Alexandre Valentin |
|
18
|
|
|
*/ |
|
19
|
|
|
|
|
20
|
|
|
package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.invocations; |
|
21
|
|
|
|
|
22
|
|
|
import java.util.Collections; |
|
23
|
|
|
|
|
24
|
|
|
import fr.quatrevieux.araknemu.game.fight.Fight; |
|
25
|
|
|
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
|
26
|
|
|
import fr.quatrevieux.araknemu.game.fight.castable.CastScope.EffectScope; |
|
27
|
|
|
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; |
|
28
|
|
|
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
|
29
|
|
|
import fr.quatrevieux.araknemu.game.fight.fighter.monster.InvocationFighter; |
|
30
|
|
|
import fr.quatrevieux.araknemu.game.fight.fighter.monster.MonsterFighter; |
|
31
|
|
|
import fr.quatrevieux.araknemu.game.monster.MonsterService; |
|
32
|
|
|
import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; |
|
33
|
|
|
import fr.quatrevieux.araknemu.network.game.out.fight.turn.FighterTurnOrder; |
|
34
|
|
|
import fr.quatrevieux.araknemu.network.game.out.game.AddSprites; |
|
35
|
|
|
|
|
36
|
|
|
final public class MonsterInvocationHandler implements EffectHandler { |
|
|
|
|
|
|
37
|
|
|
final private MonsterService monsterService; |
|
|
|
|
|
|
38
|
|
|
final private Fight fight; |
|
|
|
|
|
|
39
|
|
|
|
|
40
|
1 |
|
public MonsterInvocationHandler(MonsterService monsterService, Fight fight) { |
|
41
|
1 |
|
this.monsterService = monsterService; |
|
42
|
1 |
|
this.fight = fight; |
|
43
|
1 |
|
} |
|
44
|
|
|
|
|
45
|
|
|
@Override |
|
46
|
|
|
public void buff(CastScope cast, EffectScope effect) { |
|
47
|
|
|
addMonsterToFight(cast, effect); // sadida lvl 100 puppet hit here |
|
48
|
|
|
} |
|
49
|
|
|
|
|
50
|
|
|
@Override |
|
51
|
|
|
public void handle(CastScope cast, EffectScope effect) { |
|
52
|
1 |
|
addMonsterToFight(cast, effect); // normal invocations |
|
53
|
1 |
|
} |
|
54
|
|
|
|
|
55
|
|
|
private void addMonsterToFight(CastScope cast, EffectScope effect) { |
|
56
|
1 |
|
final Fighter invocation = fight.addInvocation((id) -> new InvocationFighter( |
|
57
|
|
|
new MonsterFighter( |
|
58
|
|
|
id, |
|
59
|
1 |
|
monsterService.load(effect.effect().min()).get(effect.effect().max()), |
|
60
|
1 |
|
fight.turnList().currentFighter().team() |
|
61
|
|
|
), |
|
62
|
1 |
|
cast.caster() |
|
63
|
1 |
|
), cast.target()); |
|
64
|
|
|
|
|
65
|
1 |
|
fight.send(new ActionEffect(181, cast.caster(), (new AddSprites(Collections.singleton(invocation.sprite()))).toString())); |
|
66
|
1 |
|
fight.send(new ActionEffect(999, cast.caster(), (new FighterTurnOrder(fight.turnList())).toString())); |
|
67
|
1 |
|
} |
|
68
|
|
|
} |
|
69
|
|
|
|