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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.shifting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.CoordinateCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.constant.Direction;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.path.Decoder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.map.FightCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Move the adjacent fighter to the target cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Get the direction between caster and target cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Get the adjacent fighter for the given direction  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Compute the distance between the target fighter and the target cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * - Perform a move back on the target fighter with the computed distance  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class MoveToTargetCellHandler implements EffectHandler { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Decoder<FightCell> decoder;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final MoveBackApplier applier;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public MoveToTargetCellHandler(Fight fight) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.decoder = new Decoder<>(fight.map());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.applier = new MoveBackApplier(fight);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void handle(CastScope cast, CastScope.EffectScope effect) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final ActiveFighter caster = cast.caster();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final CoordinateCell<FightCell> casterCell = caster.cell().coordinate();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // Remove 1 because the distance should be computed from the target fighter cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final int distance = casterCell.distance(cast.target()) - 1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final Direction direction = casterCell.directionTo(cast.target());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        decoder.nextCellByDirection(casterCell.cell(), direction)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            .flatMap(FightCell::fighter)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            .ifPresent(target -> applier.apply(caster, target, distance))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void buff(CastScope cast, CastScope.EffectScope effect) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        throw new UnsupportedOperationException("Cannot use move back as buff effect"); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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