| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic.point; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.value.helper.RandomUtil; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.data.constant.Characteristic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.Fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.FightCastScope; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.EffectValue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import fr.quatrevieux.araknemu.game.player.characteristic.ComputedCharacteristics; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | import org.checkerframework.checker.index.qual.NonNegative; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  * Compute and apply turn point lost (action or movement) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |  * Formula: ([current points] / [base points]) * ([caster wisdom / 10] / [target dodge]) * 1/2 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  * Each removal will be considered (and computed) independently : 2 AP loose with one spell is equivalent to two spells with 1 AP loose | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |  * See: https://forums.jeuxonline.info/sujet/801243/les-formules-de-calcul-dans-dofus#titre_7 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  | public abstract class AbstractPointLostApplier { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |     public static final int USE_SPELL_EFFECT = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |     private final Fight fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |     private final AlterPointHook hook; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |     private final Characteristic characteristic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |     private final Characteristic resistance; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |     private final int removalPointEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 | 1 |  |     private final RandomUtil random = new RandomUtil(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 | 1 |  |     protected AbstractPointLostApplier(Fight fight, AlterPointHook hook, Characteristic characteristic, Characteristic resistance, int removalPointEffect) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 | 1 |  |         this.fight = fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 | 1 |  |         this.hook = hook; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 | 1 |  |         this.characteristic = characteristic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 | 1 |  |         this.resistance = resistance; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 | 1 |  |         this.removalPointEffect = removalPointEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |      * Apply the point lost effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |      * A buff will be added and applied if the target do not dodge all points loose | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |      * If the target dodge a point lost, a message will be sent to the fight | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |      * @param cast The cast action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |      * @param target The fighter target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |      * @param effect Effect to apply | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |      * @return Number of lost points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |     public final int apply(FightCastScope cast, Fighter target, SpellEffect effect)  { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 | 1 |  |         final Fighter caster = cast.caster(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 | 1 |  |         final int baseValue = EffectValue.create(effect, caster, target).value(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 | 1 |  |         final int lost = computePointLost(caster, target, baseValue); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 | 1 |  |         final int dodge = baseValue - lost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 | 1 |  |         if (dodge > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 | 1 |  |             fight.send(dodgeMessage(caster, target, dodge)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 | 1 |  |         if (lost > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |             target.buffs().add(new Buff(buffEffect(effect, lost), cast.action(), caster, target, hook)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 | 1 |  |         return lost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |      * The packet to send when the target dodge the point lost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |     protected abstract ActionEffect dodgeMessage(FighterData caster, FighterData target, int value); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |      * Create the buff effect for the given point lost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |     private SpellEffect buffEffect(SpellEffect baseEffect, @NonNegative int pointLost) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 | 1 |  |         return removalPointEffect == USE_SPELL_EFFECT | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 | 1 |  |             ? BuffEffect.fixed(baseEffect, pointLost) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 | 1 |  |             : BuffEffect.withCustomEffect(baseEffect, removalPointEffect, pointLost) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |      * Compute how many points will be loose | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |      * @param caster The spell caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |      * @param target The effect target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |      * @param value The base buff value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |      * @return Number of lost points. Can be 0 if dodge all loose, and cannot exceed value parameter. | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 116 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 117 |  |  |     private int computePointLost(FighterData caster, FighterData target, @NonNegative int value) { | 
            
                                                                        
                            
            
                                    
            
            
                | 118 | 1 |  |         final int maxPoints = target.characteristics().initial().get(this.characteristic); | 
            
                                                                        
                            
            
                                    
            
            
                | 119 | 1 |  |         final int currentPoints = target.characteristics().get(this.characteristic); | 
            
                                                                        
                            
            
                                    
            
            
                | 120 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 121 |  |  |         // Can't lose points anymore | 
            
                                                                        
                            
            
                                    
            
            
                | 122 | 1 |  |         if (currentPoints <= 0) { | 
            
                                                                        
                            
            
                                    
            
            
                | 123 | 1 |  |             return 0; | 
            
                                                                        
                            
            
                                    
            
            
                | 124 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 125 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 126 |  |  |         // The fighter has only boosted points (ignore division by 0) | 
            
                                                                        
                            
            
                                    
            
            
                | 127 | 1 |  |         if (maxPoints <= 0) { | 
            
                                                                        
                            
            
                                    
            
            
                | 128 | 1 |  |             return Math.min(currentPoints, value); | 
            
                                                                        
                            
            
                                    
            
            
                | 129 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 130 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 131 | 1 |  |         final int resistance = Math.max(target.characteristics().get(this.resistance), 1); | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                        
                            
            
                                    
            
            
                | 132 | 1 |  |         final int wisdom = Math.max(caster.characteristics().get(Characteristic.WISDOM) / ComputedCharacteristics.POINT_RESISTANCE_FACTOR, 1); | 
            
                                                                        
                            
            
                                    
            
            
                | 133 | 1 |  |         final int resistanceRate = 50 * wisdom / resistance; | 
            
                                                                        
                            
            
                                    
            
            
                | 134 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 135 | 1 |  |         int lost = 0; | 
            
                                                                        
                            
            
                                    
            
            
                | 136 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 137 |  |  |         // Compute point lost one by one | 
            
                                                                        
                            
            
                                    
            
            
                | 138 | 1 |  |         for (int i = 0; i < value; ++i) { | 
            
                                                                        
                            
            
                                    
            
            
                | 139 | 1 |  |             final int afterLost = currentPoints - lost; | 
            
                                                                        
                            
            
                                    
            
            
                | 140 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 141 |  |  |             // All points are lost | 
            
                                                                        
                            
            
                                    
            
            
                | 142 | 1 |  |             if (afterLost <= 0) { | 
            
                                                                        
                            
            
                                    
            
            
                | 143 | 1 |  |                 break; | 
            
                                                                        
                            
            
                                    
            
            
                | 144 |  |  |             } | 
            
                                                                        
                            
            
                                    
            
            
                | 145 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 146 | 1 |  |             int chance = resistanceRate * afterLost / maxPoints; | 
            
                                                                        
                            
            
                                    
            
            
                | 147 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 148 |  |  |             // Bound chance between 10% and 90% | 
            
                                                                        
                            
            
                                    
            
            
                | 149 |  |  |             // See: https://web.archive.org/web/20100111082721/http://devblog.dofus.com/fr/billets/46-nouvelle-formule-esquive-equilibrage-xelor.html | 
            
                                                                        
                            
            
                                    
            
            
                | 150 | 1 |  |             chance = Math.min(chance, 90); | 
            
                                                                        
                            
            
                                    
            
            
                | 151 | 1 |  |             chance = Math.max(chance, 10); | 
            
                                                                        
                            
            
                                    
            
            
                | 152 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 153 | 1 |  |             if (random.bool(chance)) { | 
            
                                                                        
                            
            
                                    
            
            
                | 154 | 1 |  |                 ++lost; | 
            
                                                                        
                            
            
                                    
            
            
                | 155 |  |  |             } | 
            
                                                                        
                            
            
                                    
            
            
                | 156 |  |  |         } | 
            
                                                                        
                            
            
                                    
            
            
                | 157 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 158 | 1 |  |         return lost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 160 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 161 |  |  |  |