| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.ai.action.util; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.maps.CoordinateCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.arakne.utils.maps.path.Decoder; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.arakne.utils.maps.path.Path; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.arakne.utils.maps.path.PathException; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.arakne.utils.maps.path.Pathfinder; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.AI; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.action.ActionGenerator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.action.AiActionFactory; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | import fr.quatrevieux.araknemu.game.fight.turn.action.Action; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import org.checkerframework.checker.nullness.qual.MonotonicNonNull; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | import org.checkerframework.checker.nullness.util.NullnessUtil; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | import java.util.ArrayList; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  | import java.util.List; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | import java.util.Optional; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | import java.util.function.Predicate; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  | import java.util.function.ToDoubleFunction; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  * Try to select the best move action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  * - Select reachable (i.e. walkable cells in MP range) cells. Note : pathfinding is not performed, so it's not warranty that cells are really reachable | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |  * - Sort cell by the score (ascending, lower score cells selected first) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |  * - Iterates selected cells | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |  * - Filter cells (using filter predicate) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  * - Try to find the path | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |  * - If a path is found, and can be performed by the current number of MPs, return the move action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  | public final class Movement<F extends ActiveFighter> implements ActionGenerator<F> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |     private final ToDoubleFunction<CoordinateCell<BattlefieldCell>> scoreFunction; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |     private final Predicate<ScoredCell> filter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |     private @MonotonicNonNull Pathfinder<BattlefieldCell> pathfinder; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |      * Creates the Movement action generator | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |      * @param scoreFunction The score function. The returned score is used for select the best cell. Higher score are selected first. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |      * @param filter The selection cell filter | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 63 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 64 | 1 |  |     public Movement(ToDoubleFunction<CoordinateCell<BattlefieldCell>> scoreFunction, Predicate<ScoredCell> filter) { | 
            
                                                                        
                            
            
                                    
            
            
                | 65 | 1 |  |         this.scoreFunction = scoreFunction; | 
            
                                                                        
                            
            
                                    
            
            
                | 66 | 1 |  |         this.filter = filter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |     public void initialize(AI<F> ai) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 | 1 |  |         this.pathfinder = new Decoder<>(ai.map()).pathfinder(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |     public Optional<Action> generate(AI<F> ai, AiActionFactory actions) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 | 1 |  |         final Pathfinder<BattlefieldCell> pathfinder = NullnessUtil.castNonNull(this.pathfinder); | 
                            
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                | 77 | 1 |  |         final int movementPoints = ai.turn().points().movementPoints(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 | 1 |  |         final List<ScoredCell> selectedCells = selectCells(ai, movementPoints); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 | 1 |  |         final CoordinateCell<BattlefieldCell> currentCell = ai.fighter().cell().coordinate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 | 1 |  |         final ScoredCell currentCellScore = new ScoredCell(currentCell, scoreFunction.applyAsDouble(currentCell)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 | 1 |  |         final boolean currentCellIsValid = filter.test(currentCellScore); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 | 1 |  |         selectedCells.sort(ScoredCell::compareTo); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 | 1 |  |         for (ScoredCell cell : selectedCells) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |             if ((currentCellIsValid && currentCellScore.score() >= cell.score()) || !filter.test(cell)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 | 1 |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |             final Path<BattlefieldCell> path; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |             try { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 | 1 |  |                 path = pathfinder.findPath(ai.fighter().cell(), cell.coordinates.cell()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |             } catch (PathException e) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |                 // No valid path can be found | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 | 1 |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |             // The path contains, as first step, the current cell. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |             // So this steps must not be considered in MPs | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 | 1 |  |             if (path.size() - 1 > movementPoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 | 1 |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 | 1 |  |             return Optional.of(actions.move(path)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 | 1 |  |         return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |      * Select all reachable cells for movement | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |     private List<ScoredCell> selectCells(AI<F> ai, int movementPoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 | 1 |  |         final CoordinateCell<BattlefieldCell> currentCell = ai.fighter().cell().coordinate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 | 1 |  |         final List<ScoredCell> selectedCells = new ArrayList<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 | 1 |  |         for (BattlefieldCell cell : ai.map()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 | 1 |  |             if (!cell.walkable()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 | 1 |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 | 1 |  |             final CoordinateCell<BattlefieldCell> coordinates = cell.coordinate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 | 1 |  |             if (coordinates.distance(currentCell) > movementPoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 | 1 |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 | 1 |  |             selectedCells.add(new ScoredCell(coordinates, scoreFunction.applyAsDouble(coordinates))); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 | 1 |  |         return selectedCells; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |     public static final class ScoredCell implements Comparable<ScoredCell> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |         private final CoordinateCell<BattlefieldCell> coordinates; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |         private final double score; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 | 1 |  |         public ScoredCell(CoordinateCell<BattlefieldCell> coordinates, double score) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 | 1 |  |             this.coordinates = coordinates; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 | 1 |  |             this.score = score; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |          * Get the cell coordinates | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |         public CoordinateCell<BattlefieldCell> coordinates() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 | 1 |  |             return coordinates; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |          * Get the cell score | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |          * Higher score are prioritized | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |         public double score() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 | 1 |  |             return score; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |         @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |         public int compareTo(ScoredCell o) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 | 1 |  |             return Double.compare(o.score, score); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 165 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 166 |  |  |  |