| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2020 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.ai.action; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.maps.CoordinateCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.AI; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.util.SpellCaster; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.util.SpellsHelper; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.Castable; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.game.fight.map.BattlefieldMap; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import fr.quatrevieux.araknemu.game.fight.turn.action.Action; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | import fr.quatrevieux.araknemu.game.spell.Spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import org.checkerframework.checker.nullness.qual.MonotonicNonNull; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | import java.util.Collections; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | import java.util.Comparator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  | import java.util.List; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | import java.util.Optional; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | import java.util.stream.Collectors; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |  * Try to teleport near enemy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 | 1 |  | public final class TeleportNearEnemy<F extends ActiveFighter> implements ActionGenerator<F> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 | 1 |  |     private List<Spell> teleportSpells = Collections.emptyList(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |     public void initialize(AI<F> ai) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 | 1 |  |         final SpellsHelper helper = ai.helper().spells(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 | 1 |  |         teleportSpells = helper | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 | 1 |  |             .withEffect(4) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 | 1 |  |             .sorted(Comparator.comparingInt(Castable::apCost)) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 | 1 |  |             .collect(Collectors.toList()) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |         ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |     public Optional<Action> generate(AI<F> ai, AiActionFactory actions) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 | 1 |  |         if (teleportSpells.isEmpty()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 | 1 |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 | 1 |  |         final int actionPoints = ai.turn().points().actionPoints(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 | 1 |  |         if (actionPoints < 1) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 | 1 |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 | 1 |  |         final Optional<? extends FighterData> enemy = ai.enemy(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 | 1 |  |         if (!enemy.isPresent()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 | 1 |  |         final SpellCaster caster = ai.helper().spells().caster(actions.castSpellValidator()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 | 1 |  |         final Selector selector = new Selector(enemy.get().cell(), ai.fighter().cell()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |         // Already at adjacent cell of the enemy | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 | 1 |  |         if (selector.adjacent()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 | 1 |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |         // Spells are ordered by AP cost : the first spell which can reach an accessible adjacent is necessarily the best spell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 | 1 |  |         for (Spell spell : teleportSpells) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 | 1 |  |             if (spell.apCost() > actionPoints) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |                 break; // Following spells have an higher cost | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 | 1 |  |             if (selectBestTeleportTargetForSpell(caster, selector, ai.map(), spell)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 | 1 |  |                 return selector.action(actions); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 | 1 |  |         return selector.action(actions); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |      * Select the best possible target for the given spell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |      * The result will be push()'ed into selector | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |      * @return true if the spell can reach an adjacent cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |     private boolean selectBestTeleportTargetForSpell(SpellCaster caster, Selector selector, BattlefieldMap map, Spell spell) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 | 1 |  |         for (BattlefieldCell cell : map) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |             // Target or launch is not valid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 | 1 |  |             if (!cell.walkable() || !caster.validate(spell, cell)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 | 1 |  |                 continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |             // Adjacent cell found : no need to continue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 | 1 |  |             if (selector.push(spell, cell)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 | 1 |  |                 return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 | 1 |  |         return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |      * Select the best spell and cell couple for teleport | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |     private class Selector { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |         private final CoordinateCell<BattlefieldCell> enemyCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |         private int distance; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |         private @MonotonicNonNull BattlefieldCell cell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |         private @MonotonicNonNull Spell spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 | 1 |  |         public Selector(BattlefieldCell enemyCell, BattlefieldCell currentCell) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 | 1 |  |             this.enemyCell = enemyCell.coordinate(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 | 1 |  |             this.distance = this.enemyCell.distance(currentCell); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |          * Check if the current cell is adjacent to the enemy cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |         public boolean adjacent() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 | 1 |  |             return distance == 1; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |          * Push the teleport parameters and check if there are better than the previous | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |          * @return true if the new cell is adjacent to the target | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 145 |  |  |          */ | 
            
                                                                        
                            
            
                                    
            
            
                | 146 |  |  |         public boolean push(Spell spell, BattlefieldCell cell) { | 
            
                                                                        
                            
            
                                    
            
            
                | 147 | 1 |  |             final int currentDistance = enemyCell.distance(cell); | 
            
                                                                        
                            
            
                                    
            
            
                | 148 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 149 | 1 |  |             if (currentDistance < distance) { | 
            
                                                                        
                            
            
                                    
            
            
                | 150 | 1 |  |                 this.spell = spell; | 
            
                                                                        
                            
            
                                    
            
            
                | 151 | 1 |  |                 this.cell = cell; | 
            
                                                                        
                            
            
                                    
            
            
                | 152 | 1 |  |                 this.distance = currentDistance; | 
            
                                                                        
                            
            
                                    
            
            
                | 153 |  |  |             } | 
            
                                                                        
                            
            
                                    
            
            
                | 154 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 155 | 1 |  |             return adjacent(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |          * Get the best cast action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |          * May returns an empty optional if no teleport spell can be found, or if the fighter is already on the best cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |         public Optional<Action> action(AiActionFactory actions) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 | 1 |  |             if (spell == null || cell == null) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 | 1 |  |                 return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 | 1 |  |             return Optional.of(actions.cast(spell, cell)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 170 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 171 |  |  |  |