| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2020 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.ai.action; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.maps.CoordinateCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.AI; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.action.util.CastSpell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.action.util.Movement; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.ai.util.AIHelper; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.game.fight.map.BattlefieldCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import fr.quatrevieux.araknemu.game.fight.turn.action.Action; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import java.util.Collection; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | import java.util.HashMap; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | import java.util.Map; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | import java.util.Optional; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  | import java.util.stream.Collectors; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  * Try to move for perform a cast | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |  * Two strategies are available : | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  * - Select the nearest cell which allows to cast | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  * - Select the best cell for maximize cast effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |  * If the current cell permit cast and the fighter is surrounded by enemies, the fighter will not perform any move. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |  * For select the cell, the generator will iterate over all reachable cells | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  * with the current amount of MPs, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |  * and check all spells on all available cells. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  | public final class MoveToCast<F extends ActiveFighter> implements ActionGenerator<F> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |     private final Simulator simulator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |     private final CastSpell.SimulationSelector selector; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |     private final TargetSelectionStrategy<F> strategy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 | 1 |  |     public MoveToCast(Simulator simulator, CastSpell.SimulationSelector selector, TargetSelectionStrategy<F> strategy) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 | 1 |  |         this.simulator = simulator; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 | 1 |  |         this.selector = selector; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 | 1 |  |         this.strategy = strategy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |     public void initialize(AI<F> ai) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |         // No-op | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     public Optional<Action> generate(AI<F> ai, AiActionFactory actions) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 | 1 |  |         final AIHelper helper = ai.helper(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 | 1 |  |         final F fighter = ai.fighter(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |         // Cannot move or cast | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 | 1 |  |         if (fighter == null || !helper.canCast() || !helper.canMove()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 | 1 |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 | 1 |  |         final GenerationScope scope = new GenerationScope(ai.fighter(), actions, ai.helper()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |         // Can cast, but there is at least 1 enemy : do not perform move because of potential tackle | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 | 1 |  |         if (helper.enemies().adjacent().findFirst().isPresent() && scope.canCastFromCell(fighter.cell())) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 | 1 |  |             return Optional.empty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 | 1 |  |         final Movement<F> movement = new Movement<>( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 | 1 |  |             coordinates -> strategy.score(scope, coordinates), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |             scoredCell -> scope.canCastFromCell(scoredCell.coordinates().cell()) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |         ); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 | 1 |  |         movement.initialize(ai); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 | 1 |  |         return movement.generate(ai, actions); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |      * Store parameters and possible actions of current action generator | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |     public final class GenerationScope { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |         private final F fighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |         private final AiActionFactory actions; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |         private final AIHelper helper; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 | 1 |  |         private final Map<BattlefieldCell, Collection<CastSimulation>> possibleActionsCache = new HashMap<>(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 | 1 |  |         public GenerationScope(F fighter, AiActionFactory actions, AIHelper helper) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 | 1 |  |             this.fighter = fighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 | 1 |  |             this.actions = actions; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 | 1 |  |             this.helper = helper; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 | 1 |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |          * Fighter handle by the AI, which will perform the action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |         public F fighter() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 | 1 |  |             return fighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |          * Compute the score of the cast action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |          * Higher is the score, more effective is the action | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 119 |  |  |          */ | 
            
                                                                        
                            
            
                                    
            
            
                | 120 |  |  |         public double castScore(CastSimulation simulation) { | 
            
                                                                        
                            
            
                                    
            
            
                | 121 | 1 |  |             return selector.score(simulation); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |          * Check if there is at least one cast possible from the given cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |         private boolean canCastFromCell(BattlefieldCell cell) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 | 1 |  |             return !computePossibleCasts(cell).isEmpty(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |          * Simulate possible casts from the given cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |          * - List available spells | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |          * - Combine with all accessible cells | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |          * - Check if the action is valid | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |          * - Simulate the action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |          * - Keep only simulation results with an effective effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |          * Note: Because the fighter should be moved to the tested cell, values cannot be computed lazily, like with a stream | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |          * @param cell The cell from which spells will be cast | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |          * @see CastSpell.SimulationSelector#valid(CastSimulation) To check if the cast is effective | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |         public Collection<CastSimulation> computePossibleCasts(BattlefieldCell cell) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 | 1 |  |             Collection<CastSimulation> possibleCasts = possibleActionsCache.get(cell); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 | 1 |  |             if (possibleCasts != null) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 | 1 |  |                 return possibleCasts; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 | 1 |  |             possibleCasts = helper.withPosition(cell).spells().caster(actions.castSpellValidator()) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 | 1 |  |                 .simulate(simulator) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 | 1 |  |                 .filter(selector::valid) // Keep only effective effects | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 | 1 |  |                 .collect(Collectors.toList()) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |             ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 | 1 |  |             possibleActionsCache.put(cell, possibleCasts); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 | 1 |  |             return possibleCasts; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |     public interface TargetSelectionStrategy<F extends ActiveFighter> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  |          * Compute the score of a given target cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |          * @param scope Scope which contains parameters for perform action selection | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |          * @param target The cell to check | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  |          * @return The score as double. The highest value will be selected | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |         public double score(MoveToCast<F>.GenerationScope scope, CoordinateCell<BattlefieldCell> target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  |      * Select the best target cell for cast a spell, and maximizing effects | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 | 1 |  |     public static final class BestTargetStrategy<F extends ActiveFighter> implements TargetSelectionStrategy<F> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |         @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  |         public double score(MoveToCast<F>.GenerationScope scope, CoordinateCell<BattlefieldCell> target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 | 1 |  |             return maxScore(scope, target.cell()) - target.distance(scope.fighter().cell()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |          * Compute the max spell score from the given cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 |  |  |         private static <F extends ActiveFighter> double maxScore(MoveToCast<F>.GenerationScope scope, BattlefieldCell cell) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 | 1 |  |             return scope.computePossibleCasts(cell).stream() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 | 1 |  |                 .mapToDouble(scope::castScore) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 | 1 |  |                 .max().orElse(0) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 |  |  |             ; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |      * Select the nearest cell where a cast is possible | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |      * Note: This selected cell is not the best cell for perform a cast, but the nearest cell. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |      *       So, it does not perform the best move for maximize damage. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 | 1 |  |     public static final class NearestStrategy<F extends ActiveFighter> implements TargetSelectionStrategy<F> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |         @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |         public double score(MoveToCast<F>.GenerationScope scope, CoordinateCell<BattlefieldCell> target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 | 1 |  |             return -target.distance(scope.fighter().cell()) + sigmoid(BestTargetStrategy.maxScore(scope, target.cell())); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  |          * Transform score value in interval [-inf; +inf] to bounded value [0; 1] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |          * @param value Score to transform | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  |         private double sigmoid(double value) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 | 1 |  |             return 0.5 + value / (2 * (1 + Math.abs(value))); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 218 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 219 |  |  |  |