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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.listener.fight.turn.action; |
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import fr.quatrevieux.araknemu.core.event.Listener; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.turn.action.ActionResult; |
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import fr.quatrevieux.araknemu.game.fight.turn.action.event.FightActionStarted; |
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import fr.quatrevieux.araknemu.game.world.util.Sender; |
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import fr.quatrevieux.araknemu.network.game.out.fight.FighterPositions; |
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import fr.quatrevieux.araknemu.network.game.out.fight.action.FightAction; |
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import fr.quatrevieux.araknemu.network.game.out.fight.action.StartFightAction; |
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/** |
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* Send the fight action |
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*/ |
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public final class SendFightAction implements Listener<FightActionStarted> { |
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private final Fight fight; |
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public SendFightAction(Fight fight) { |
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this.fight = fight; |
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} |
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@Override |
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public void on(FightActionStarted event) { |
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final ActiveFighter performer = event.action().performer(); |
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final Sender sender = performer instanceof Sender ? (Sender) performer : null; |
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final ActionResult result = event.result(); |
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if (result.success() && sender != null) { |
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sender.send(new StartFightAction(event.action())); |
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} |
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if (!result.secret()) { |
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// Refresh caster position if hidden |
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if (performer.hidden()) { |
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fight.send(new FighterPositions(performer)); |
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} |
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fight.send(new FightAction(result)); |
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return; |
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} |
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if (sender != null) { |
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sender.send(new FightAction(result)); |
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} |
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} |
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@Override |
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public Class<FightActionStarted> event() { |
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return FightActionStarted.class; |
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} |
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} |
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