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by Vincent
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created

SendFighterHidden(Fight)   A

Complexity

Conditions 1

Size

Total Lines 2

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
c 1
b 0
f 0
dl 0
loc 2
ccs 2
cts 2
cp 1
crap 1
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2022 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.listener.fight.fighter;
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import fr.quatrevieux.araknemu.core.event.Listener;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.event.FighterHidden;
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import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;
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/**
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 * Send to client packet for make fighter invisible
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 *
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 * @see ActionEffect#fighterHidden(PassiveFighter, PassiveFighter)
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 */
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public final class SendFighterHidden implements Listener<FighterHidden> {
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    private final Fight fight;
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    public SendFighterHidden(Fight fight) {
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        this.fight = fight;
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    }
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    @Override
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    public void on(FighterHidden event) {
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        fight.send(ActionEffect.fighterHidden(event.caster(), event.fighter()));
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    }
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    @Override
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    public Class<FighterHidden> event() {
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        return FighterHidden.class;
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    }
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}
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