| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.ai.simulation; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.arakne.utils.value.Interval; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.map.FightCell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.spell.Spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import org.checkerframework.checker.index.qual.Positive; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  |  * The simulation result of a cast | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | public final class CastSimulation { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |      * The rate to apply on a poison damage value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |     public static final double POISON_RATE = 0.75; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |     private final Spell spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |     private final ActiveFighter caster; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |     private final FightCell target; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |     private double enemiesLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |     private double alliesLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |     private double selfLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |     private double enemiesBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |     private double alliesBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |     private double selfBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |     private double killedAllies; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |     private double killedEnemies; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |     private double suicide; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 | 1 |  |     private double actionPointsModifier = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 | 1 |  |     public CastSimulation(Spell spell, ActiveFighter caster, FightCell target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 | 1 |  |         this.spell = spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 | 1 |  |         this.caster = caster; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 | 1 |  |         this.target = target; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |      * The enemies life diff (negative value for damage, positive for heal) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |     public double enemiesLife() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 | 1 |  |         return enemiesLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |      * The allies (without self) life diff (negative value for damage, positive for heal) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |     public double alliesLife() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 | 1 |  |         return alliesLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |      * The self (caster) life diff (negative value for damage, positive for heal) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |     public double selfLife() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 | 1 |  |         return selfLife; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |      * Number of killed allies | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |     public double killedAllies() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 | 1 |  |         return killedAllies; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |      * Number of killed enemies | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |     public double killedEnemies() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 | 1 |  |         return killedEnemies; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |      * The suicide (self kill) probability | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |      * @return The probability between 0 and 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |     public double suicideProbability() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 | 1 |  |         return Math.min(suicide, 1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |      * Heal a target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |      * @param value The heal value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |      * @param target The target fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |     public void addHeal(final Interval value, final PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 | 1 |  |         final int targetLostLife = target.life().max() - target.life().current(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 | 1 |  |         apply(new EffectValueComputer() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |             @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |             public double lifeChange() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 | 1 |  |                 return computeCappedEffect(value, targetLostLife); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |         }, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |      * Add a damage on the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |      * @param value The damage value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |      * @param target The target fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  |     public void addDamage(final Interval value, final PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 | 1 |  |         final int targetLife = target.life().current(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 | 1 |  |         final double killProbability = cappedProbability(value, targetLife); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 | 1 |  |         apply(new EffectValueComputer() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  |             @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  |             public double killProbability() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 | 1 |  |                 return killProbability; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |             @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |             public double lifeChange() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 | 1 |  |                 return -computeCappedEffect(value, targetLife, killProbability); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |         }, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |      * Add a poison (damage on multiple turns) on the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |      * @param value The damage value. Should be positive | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |      * @param duration The poison duration in turns | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |      * @param target The target fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |     public void addPoison(final Interval value, final @Positive int duration, final PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 | 1 |  |         apply(new EffectValueComputer() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |             @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |             public double lifeChange() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 | 1 |  |                 return -computeCappedEffect( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 | 1 |  |                     value.map(v -> v * duration), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 | 1 |  |                     target.life().current() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |                 ) * POISON_RATE; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  |         }, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |      * Action point alternation for the current fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  |      * A positive value means that the current spell will add action points on the current turn of the fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 168 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  |      * This value will be removed from spell action point cost for compute actual action point cost. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |     public void alterActionPoints(double value) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 | 1 |  |         actionPointsModifier += value; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  |      * Apply the effect values to a target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  |      * @param values Computed effect values | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  |      * @param target The target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  |     public void apply(EffectValueComputer values, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 | 1 |  |         if (target.equals(caster)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 | 1 |  |             selfLife += values.lifeChange(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 | 1 |  |             suicide += values.killProbability(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 | 1 |  |             selfBoost += values.boost(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 | 1 |  |         } else if (target.team().equals(caster.team())) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 | 1 |  |             alliesLife += values.lifeChange(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 | 1 |  |             killedAllies += values.killProbability(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 | 1 |  |             alliesBoost += values.boost(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 |  |  |         } else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 | 1 |  |             enemiesLife += values.lifeChange(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 | 1 |  |             killedEnemies += values.killProbability(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 | 1 |  |             enemiesBoost += values.boost(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  |      * The enemy boost value. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  |      * Negative value for malus, and positive for bonus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  |     public double enemiesBoost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 | 1 |  |         return enemiesBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  |      * The allies boost value (without self). | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  |      * Negative value for malus, and positive for bonus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  |     public double alliesBoost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 | 1 |  |         return alliesBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  |      * The self boost value. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  |      * Negative value for malus, and positive for bonus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  |     public double selfBoost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 | 1 |  |         return selfBoost; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 221 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 222 |  |  |      * Add a boost to the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 223 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 224 |  |  |      * @param value The boost value. Can be negative for a malus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 225 |  |  |      * @param target The target fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 226 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 227 |  |  |     public void addBoost(double value, PassiveFighter target) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 228 | 1 |  |         apply(new EffectValueComputer() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 229 |  |  |             @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 230 |  |  |             public double boost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 231 | 1 |  |                 return value; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 232 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 233 |  |  |         }, target); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 234 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 235 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 236 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 237 |  |  |      * Get the simulated spell caster | 
            
                                                                                                            
                            
            
                                    
            
            
                | 238 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 239 |  |  |     public ActiveFighter caster() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 240 | 1 |  |         return caster; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 241 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 242 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 243 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 244 |  |  |      * Get the simulated spell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 245 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 246 |  |  |     public Spell spell() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 247 | 1 |  |         return spell; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 248 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 249 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 250 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 251 |  |  |      * Get the target cell | 
            
                                                                                                            
                            
            
                                    
            
            
                | 252 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 253 |  |  |     public FightCell target() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 254 | 1 |  |         return target; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 255 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 256 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 257 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 258 |  |  |      * Get the actual action points cost of the current action | 
            
                                                                                                            
                            
            
                                    
            
            
                | 259 |  |  |      * Actions points change on the current fighter will be taken in account | 
            
                                                                                                            
                            
            
                                    
            
            
                | 260 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 261 |  |  |      * ex: if the spell cost 4 AP, but give 1 AP, the cost will be 3 AP | 
            
                                                                                                            
                            
            
                                    
            
            
                | 262 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 263 |  |  |      * The minimal value is bounded to 0.1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 264 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 265 |  |  |     public double actionPointsCost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 266 | 1 |  |         return Math.max(spell.apCost() - actionPointsModifier, 0.1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 267 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 268 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 269 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 270 |  |  |      * Merge the simulation result into the current simulation | 
            
                                                                                                            
                            
            
                                    
            
            
                | 271 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 272 |  |  |      * All results will be added considering the percent, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 273 |  |  |      * which represents the probability of the simulation | 
            
                                                                                                            
                            
            
                                    
            
            
                | 274 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 275 |  |  |      * @param simulation The simulation to merge | 
            
                                                                                                            
                            
            
                                    
            
            
                | 276 |  |  |      * @param percent The simulation chance int percent. This value as interval of [0, 100] | 
            
                                                                                                            
                            
            
                                    
            
            
                | 277 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 278 |  |  |     public void merge(CastSimulation simulation, double percent) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 279 | 1 |  |         enemiesLife += simulation.enemiesLife * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 280 | 1 |  |         alliesLife += simulation.alliesLife * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 281 | 1 |  |         selfLife += simulation.selfLife * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 282 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 283 | 1 |  |         enemiesBoost += simulation.enemiesBoost * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 284 | 1 |  |         alliesBoost += simulation.alliesBoost * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 285 | 1 |  |         selfBoost += simulation.selfBoost * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 286 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 287 | 1 |  |         killedAllies += simulation.killedAllies * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 288 | 1 |  |         killedEnemies += simulation.killedEnemies * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 289 | 1 |  |         suicide += simulation.suicide * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 290 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 291 | 1 |  |         actionPointsModifier += simulation.actionPointsModifier * percent / 100d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 292 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 293 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 294 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 295 |  |  |      * Compute the chance to rise max value of an effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 296 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 297 |  |  |      * Ex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 298 |  |  |      * - Enemy has 50 life points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 299 |  |  |      * - The spell can inflict 25 to 75 damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 300 |  |  |      * - So the spell has 50% chance of kill the enemy (25 -> 49: enemy is alive, 50 -> 75 enemy is dead) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 301 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 302 |  |  |      * @param value The effect value interval | 
            
                                                                                                            
                            
            
                                    
            
            
                | 303 |  |  |      * @param maxValue The maximum allowed value (capped value) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 304 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 305 |  |  |      * @return The probability to rise the max value of the effect. 0 if max less than maxValue, 1 if min higher than maxValue, any value between 0 and 1 in other cases | 
            
                                                                                                            
                            
            
                                    
            
            
                | 306 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 307 |  |  |     private double cappedProbability(Interval value, double maxValue) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 308 | 1 |  |         if (value.min() >= maxValue) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 309 | 1 |  |             return 1; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 310 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 311 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 312 | 1 |  |         if (value.max() < maxValue) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 313 | 1 |  |             return 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 314 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 315 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 316 | 1 |  |         return (value.max() - maxValue) / value.amplitude(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 317 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 318 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 319 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 320 |  |  |      * Compute value of a capped effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 321 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 322 |  |  |      * Ex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 323 |  |  |      * - Enemy has 50 life points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 324 |  |  |      * - The spell can inflict 25 to 75 damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 325 |  |  |      * - If spell damage is higher than 50 (50 -> 75, 50% of chance), it will be capped to 50 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 326 |  |  |      * - If spell damage is less than 50 (25 -> 49, 50% of chance), any value in the interval can happen, so average value is (25 + 49) / 2 ~= 37 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 327 |  |  |      * - So the real average damage is : 50% * 50 + 50% * 37 = 43.5 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 328 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 329 |  |  |      * @param value The effect value interval | 
            
                                                                                                            
                            
            
                                    
            
            
                | 330 |  |  |      * @param maxValue The maximum allowed value (capped value) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 331 |  |  |      * @param maxProbability The probability to rise the max value. Use {@link CastSimulation#cappedProbability(Interval, double)} to compute this value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 332 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 333 |  |  |      * @return The real effect value. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 334 |  |  |      *     - If min is higher than maxValue return the maxValue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 335 |  |  |      *     - If max is less than maxValue return the average value of the interval | 
            
                                                                                                            
                            
            
                                    
            
            
                | 336 |  |  |      *     - Else, takes the capped probability in account to compute the value | 
            
                                                                                                            
                            
            
                                    
            
            
                | 337 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 338 |  |  |     private double computeCappedEffect(Interval value, double maxValue, double maxProbability) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 339 | 1 |  |         if (maxProbability == 1) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 340 | 1 |  |             return maxValue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 341 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 342 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 343 | 1 |  |         if (maxProbability == 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 344 | 1 |  |             return value.average(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 345 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 346 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 347 | 1 |  |         final double cappedAvgValue = ((double) value.min() + maxValue) / 2d; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 348 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 349 | 1 |  |         return cappedAvgValue * (1d - maxProbability) + maxValue * maxProbability; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 350 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 351 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 352 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 353 |  |  |      * Compute value of a capped effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 354 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 355 |  |  |      * Ex: | 
            
                                                                                                            
                            
            
                                    
            
            
                | 356 |  |  |      * - Enemy has 50 life points | 
            
                                                                                                            
                            
            
                                    
            
            
                | 357 |  |  |      * - The spell can inflict 25 to 75 damage | 
            
                                                                                                            
                            
            
                                    
            
            
                | 358 |  |  |      * - If spell damage is higher than 50 (50 -> 75, 50% of chance), it will be capped to 50 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 359 |  |  |      * - If spell damage is less than 50 (25 -> 49, 50% of chance), any value in the interval can happen, so average value is (25 + 49) / 2 ~= 37 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 360 |  |  |      * - So the real average damage is : 50% * 50 + 50% * 37 = 43.5 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 361 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 362 |  |  |      * @param value The effect value interval | 
            
                                                                                                            
                            
            
                                    
            
            
                | 363 |  |  |      * @param maxValue The maximum allowed value (capped value) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 364 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 365 |  |  |      * @return The real effect value. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 366 |  |  |      *     - If min is higher than maxValue return the maxValue | 
            
                                                                                                            
                            
            
                                    
            
            
                | 367 |  |  |      *     - If max is less than maxValue return the average value of the interval | 
            
                                                                                                            
                            
            
                                    
            
            
                | 368 |  |  |      *     - Else, takes the capped probability in account to compute the value | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 369 |  |  |      */ | 
            
                                                                        
                            
            
                                    
            
            
                | 370 |  |  |     private double computeCappedEffect(Interval value, double maxValue) { | 
            
                                                                        
                            
            
                                    
            
            
                | 371 | 1 |  |         return computeCappedEffect(value, maxValue, cappedProbability(value, maxValue)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 372 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 373 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 374 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 375 |  |  |      * Structure for compute applied effects values | 
            
                                                                                                            
                            
            
                                    
            
            
                | 376 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 377 |  |  |     public interface EffectValueComputer { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 378 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 379 |  |  |          * The kill probability | 
            
                                                                                                            
                            
            
                                    
            
            
                | 380 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 381 |  |  |          * @return a double value between 0 and 1 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 382 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 383 |  |  |         public default double killProbability() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 384 | 1 |  |             return 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 385 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 386 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 387 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 388 |  |  |          * The changed life of the target | 
            
                                                                                                            
                            
            
                                    
            
            
                | 389 |  |  |          * Return a negative value for damage, or a positive for heal | 
            
                                                                                                            
                            
            
                                    
            
            
                | 390 |  |  |          * Do nothing is return 0 | 
            
                                                                                                            
                            
            
                                    
            
            
                | 391 |  |  |          * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 392 |  |  |          * Note: the computed value must take in account the target current life | 
            
                                                                                                            
                            
            
                                    
            
            
                | 393 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 394 |  |  |         public default double lifeChange() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 395 | 1 |  |             return 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 396 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 397 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 398 |  |  |         /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 399 |  |  |          * The boost value of the effect | 
            
                                                                                                            
                            
            
                                    
            
            
                | 400 |  |  |          * Negative value for debuff, and positive for buff | 
            
                                                                                                            
                            
            
                                    
            
            
                | 401 |  |  |          */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 402 |  |  |         public default double boost() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 403 | 1 |  |             return 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 404 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 405 |  |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 406 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 407 |  |  |  |