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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2019 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.network.game.out.fight.turn;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.data.constant.Characteristic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Collection;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Send fighters information between two turns  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * https://github.com/Emudofus/Dofus/blob/1.29/dofus/aks/Game.as#L326  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class TurnMiddle { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Collection<Fighter> fighters;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public TurnMiddle(Collection<Fighter> fighters) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fighters = fighters;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public String toString() { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final StringBuilder sb = new StringBuilder("GTM"); | 
            
            
                                                                        
                            
            
                                    
            
            
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                        for (Fighter fighter : fighters) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            sb.append('|').append(fighter.id()).append(';'); | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if (fighter.dead()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                sb.append(1);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                continue;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            final int actionPoints;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            final int movementPoints;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if (fighter.isPlaying()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                actionPoints = fighter.turn().points().actionPoints();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                movementPoints = fighter.turn().points().movementPoints();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            } else { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                actionPoints = fighter.characteristics().get(Characteristic.ACTION_POINT);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                movementPoints = fighter.characteristics().get(Characteristic.MOVEMENT_POINT);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            sb.append("0;").append(fighter.life().current()).append(';') | 
            
            
                                                                        
                            
            
                                    
            
            
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                                .append(actionPoints).append(';') | 
            
            
                                                                        
                            
            
                                    
            
            
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                                .append(movementPoints).append(';') | 
            
            
                                                                        
                            
            
                                    
            
            
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                                .append(fighter.hidden() ? -1 : fighter.cell().id()).append(';') // @todo send real cell to hidden fighter ? | 
            
                            
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                                .append(';') // Not used by client (line 348) | 
            
            
                                                                        
                            
            
                                    
            
            
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                                .append(fighter.life().max())  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            ;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return sb.toString();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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