Test Failed
Pull Request — master (#259)
by Vincent
12:02
created

secret()   A

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 3
c 0
b 0
f 0
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.turn.action.move;
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import fr.arakne.utils.maps.constant.Direction;
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import fr.arakne.utils.maps.path.Path;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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import fr.quatrevieux.araknemu.game.fight.turn.FightTurn;
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import fr.quatrevieux.araknemu.game.fight.turn.action.ActionType;
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import fr.quatrevieux.araknemu.util.Asserter;
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import org.checkerframework.checker.index.qual.NonNegative;
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/**
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 * Successful move result
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 * A path can be truncated due to enemies on path, which will also result to a MoveSuccess result
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 */
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public final class MoveSuccess implements MoveResult {
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    private final Fighter performer;
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    private final Path<FightCell> path;
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    /**
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     * @param performer The current fighter which perform the action
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     * @param path The new path
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     */
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    public MoveSuccess(Fighter performer, Path<FightCell> path) {
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        this.performer = performer;
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        this.path = path;
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    }
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    @Override
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    public int action() {
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        return ActionType.MOVE.id();
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    }
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    @Override
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    public boolean success() {
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        return true;
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    }
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    @Override
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    public boolean secret() {
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        return performer.hidden();
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    }
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    @Override
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    public int lostActionPoints() {
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        return 0;
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    }
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    @Override
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    public Fighter performer() {
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        return performer;
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    }
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    @Override
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    public Object[] arguments() {
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        return new Object[] { path.encodeWithStartCell() };
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    }
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    @Override
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    public FightCell target() {
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        return path.target();
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    }
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    @Override
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    public Direction orientation() {
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        return path.last().direction();
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    }
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    @Override
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    public @NonNegative int lostMovementPoints() {
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        return Asserter.castNonNegative(path.size() - 1); // The path contains the current fighter's cell
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    }
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    @Override
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    public Path<FightCell> path() {
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        return path;
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    }
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    @Override
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    public void apply(FightTurn turn) {
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        turn.points().useMovementPoints(lostMovementPoints());
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        performer.move(path.target());
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        performer.setOrientation(path.last().direction());
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    }
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}
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