Test Failed
Pull Request — master (#259)
by Vincent
12:02
created

secret()   A

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 3
c 0
b 0
f 0
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.turn.action.closeCombat;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.turn.FightTurn;
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import fr.quatrevieux.araknemu.game.fight.turn.action.ActionResult;
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/**
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 * Result for critical failure for weapon cast
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 */
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public final class CloseCombatFailed implements ActionResult {
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    private final Fighter caster;
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    public CloseCombatFailed(Fighter caster) {
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        this.caster = caster;
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    }
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    @Override
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    public int action() {
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        return 305;
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    }
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    @Override
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    public Fighter performer() {
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        return caster;
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    }
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    @Override
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    public Object[] arguments() {
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        return new Object[] {};
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    }
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    @Override
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    public boolean success() {
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        return false;
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    }
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    @Override
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    public boolean secret() {
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        return false;
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    }
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    @Override
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    public void apply(FightTurn turn) {
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        turn.points().useActionPoints(caster.weapon().apCost());
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        turn.stop();
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    }
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}
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