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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2020 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.ai.action;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.CoordinateCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.AI;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.util.AIHelper;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.map.FightCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.action.Action;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Collection;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.HashMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Map;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Optional;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.stream.Collectors;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Try to move for perform an attack  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * The nearest cell for perform an attack is selected.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * If the current cell permit attacking, the fighter will not perform any move.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * For select the cell, the generator will iterate over all reachable cells  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * with the current amount of MPs, sort them by distance,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * and check all spells on all available cells.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * The first matching cell is selected.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class MoveToAttack implements ActionGenerator { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Movement movement;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Simulator simulator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Attack attack;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final TargetSelectionStrategy strategy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final Map<FightCell, Collection<CastSimulation>> possibleActionsCache = new HashMap<>();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private ActiveFighter fighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private AIHelper helper;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private MoveToAttack(Simulator simulator, TargetSelectionStrategy strategy) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.simulator = simulator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.attack = new Attack(simulator);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.strategy = strategy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.movement = new Movement(this::score, this::isValidCell);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void initialize(AI ai) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        movement.initialize(ai);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        attack.initialize(ai);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fighter = ai.fighter();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Optional<Action> generate(AI ai) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        helper = ai.helper();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // Cannot move or attack  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (!helper.canCast() || !helper.canMove()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return Optional.empty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        try { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            // Can attack, but there is at least 1 enemy : do not perform move because of potential tackle  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            if (canAttackFromCell(fighter.cell()) && helper.enemies().adjacent().findFirst().isPresent()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                return Optional.empty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return movement.generate(ai);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        } finally { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            possibleActionsCache.clear();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Simulate possible attacks from the given cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * - List available spells  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * - Combine with all accessible cells  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * - Check if the action is valid  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * - Simulate the action  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * - Keep only simulation results with an effective attack  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Note: Because the fighter should be move to the tested cell, values cannot be computed lazily, like with a stream  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param cell The cell from which spells will be casted  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    108
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                     * @see Attack#valid(CastSimulation) To check if the attack is effective  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public Collection<CastSimulation> computePossibleCasts(FightCell cell) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        Collection<CastSimulation> possibleCasts = possibleActionsCache.get(cell);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    113
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                             1                          | 
                
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                        if (possibleCasts != null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            return possibleCasts;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    117
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                        possibleCasts = helper.simulateMove(cell, fighter -> helper.spells()  | 
            
                            
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                            .simulate(simulator)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            .filter(attack::valid) // Keep only effective attacks  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            .collect(Collectors.toList())  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        );  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        possibleActionsCache.put(cell, possibleCasts);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                             1                          | 
                
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                        return possibleCasts;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    128
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    129
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                     * Check if there is at least one attack possible from the given cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    130
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    131
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                    private boolean canAttackFromCell(FightCell cell) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                             1                          | 
                
                 | 
                        return !computePossibleCasts(cell).isEmpty();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                     * Compute the score of a cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                     * The lowest value will be selected  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                    private double score(CoordinateCell<FightCell> coordinate) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                             1                          | 
                
                 | 
                        return strategy.score(this, coordinate);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                     * Check if the cell is a valid movement  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                     * It must have at least one possible attack  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                    private boolean isValidCell(Movement.ScoredCell scoredCell) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                             1                          | 
                
                 | 
                        return canAttackFromCell(scoredCell.coordinates().cell());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                     * Select the nearest cell where a cast is possible  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                     * Note: This selected cell is not the best cell for perform an attack, but the nearest cell.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                     *       So, it do not perform the best move for maximize damage.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                    public static MoveToAttack nearest(Simulator simulator) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                             1                          | 
                
                 | 
                        return new MoveToAttack(simulator, new NearestStrategy());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                     * Select the best target cell for cast a spell, and maximizing damage  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                    public static MoveToAttack bestTarget(Simulator simulator) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                             1                          | 
                
                 | 
                        return new MoveToAttack(simulator, new BestTargetStrategy());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                    public interface TargetSelectionStrategy { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                         * Compute the score of a given target cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                         *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                         * @param generator The action generator  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                         * @param target The cell to check  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                         *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                         * @return The score as double. The highest value will be selected  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                        public double score(MoveToAttack generator, CoordinateCell<FightCell> target);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                             1                          | 
                
                 | 
                    public static final class BestTargetStrategy implements TargetSelectionStrategy { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                        @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                        public double score(MoveToAttack generator, CoordinateCell<FightCell> target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                             1                          | 
                
                 | 
                            return maxScore(generator, target.cell()) - target.distance(generator.fighter.cell());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                         * Compute the max spell score from the given cell  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                        private static double maxScore(MoveToAttack generator, FightCell cell) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                             1                          | 
                
                 | 
                            return generator.computePossibleCasts(cell).stream()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                             1                          | 
                
                 | 
                                .mapToDouble(generator.attack::score)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                             1                          | 
                
                 | 
                                .max().orElse(0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                            ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                    private static final class NearestStrategy implements TargetSelectionStrategy { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                        @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                        public double score(MoveToAttack generator, CoordinateCell<FightCell> target) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                             1                          | 
                
                 | 
                            return -target.distance(generator.fighter.cell()) + sigmoid(BestTargetStrategy.maxScore(generator, target.cell()));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                         * Transform score value in interval [-inf; +inf] to bounded value [0; 1]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                         *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                         * @param value Score to transform  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                        private double sigmoid(double value) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                             1                          | 
                
                 | 
                            return 0.5 + value / (2 * (1 + Math.abs(value)));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                 |