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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.ai.action; |
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import fr.quatrevieux.araknemu.game.fight.ai.AI; |
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; |
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import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator; |
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import fr.quatrevieux.araknemu.game.fight.turn.action.Action; |
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import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; |
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import java.util.Optional; |
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/** |
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* Try to boost allies (or self) |
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* |
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* Self boost is priorized to allies boost. |
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* The selected spell must, at least, boost allies or self. |
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*/ |
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public final class Boost implements ActionGenerator, CastSpell.SimulationSelector { |
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private final CastSpell generator; |
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private final double selfBoostRate; |
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private final double alliesBoostRate; |
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private final int minDuration; |
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private final boolean allowWithoutDelay; |
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public Boost(Simulator simulator, double selfBoostRate, double alliesBoostRate, int minDuration, boolean allowWithoutDelay) { |
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this.generator = new CastSpell(simulator, this); |
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this.selfBoostRate = selfBoostRate; |
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this.alliesBoostRate = alliesBoostRate; |
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this.minDuration = minDuration; |
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this.allowWithoutDelay = allowWithoutDelay; |
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} |
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@Override |
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public void initialize(AI ai) { |
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generator.initialize(ai); |
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} |
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@Override |
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public Optional<Action> generate(AI ai) { |
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return generator.generate(ai); |
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} |
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@Override |
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public boolean valid(CastSimulation simulation) { |
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// @todo spell filter on interface |
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if (!allowWithoutDelay && simulation.spell().constraints().launchDelay() <= 1) { |
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return false; |
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} |
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if (simulation.spell().effects().stream().map(SpellEffect::duration).noneMatch(duration -> duration >= minDuration)) { |
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return false; |
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} |
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if (simulation.suicideProbability() > 0 || simulation.killedAllies() > 0) { |
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return false; |
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} |
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final double totalBoost = simulation.alliesBoost() + simulation.selfBoost(); |
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return totalBoost > 0 && totalBoost + simulation.alliesLife() + simulation.selfLife() > 0; |
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} |
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@Override |
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public boolean compare(CastSimulation a, CastSimulation b) { |
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return score(a) > score(b); |
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} |
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/** |
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* Compute the score for the given simulation |
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* |
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* @param simulation The simulation result |
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* |
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* @return The score of the simulation |
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*/ |
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private double score(CastSimulation simulation) { |
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double score = |
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+ simulation.alliesBoost() * alliesBoostRate |
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+ simulation.selfBoost() * selfBoostRate |
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- simulation.enemiesBoost() |
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; |
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if (simulation.alliesLife() < 0) { |
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score += simulation.alliesLife(); |
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} |
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if (simulation.selfLife() < 0) { |
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score += simulation.selfLife(); |
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} |
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return score / simulation.spell().apCost(); |
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} |
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/** |
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* Configure boost action with prioritization of self boost |
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* And allow only long effects (>= 2 turns) to permit usage before {@link Attack} |
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*/ |
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public static Boost self(Simulator simulator) { |
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return new Boost(simulator, 2d, 1d, 2, false); |
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} |
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/** |
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* Configure boost action with prioritization of allies boost |
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* Temporary effects (1 turn) are allowed. |
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* This action must be declared after {@link Attack} |
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*/ |
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public static Boost allies(Simulator simulator) { |
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return new Boost(simulator, 0.5d, 2d, 1, true); |
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} |
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} |
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