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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.ai.action;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.AI;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.simulation.Simulator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.turn.action.Action;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Optional;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Try to attack enemies  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Select spells causing damage on enemies  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * All cells are tested for select the most effective target for each spells  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class Attack implements ActionGenerator, CastSpell.SimulationSelector { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final CastSpell generator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final SuicideStrategy suicideStrategy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private double averageEnemyLifePoints = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private int enemiesCount = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Attack(Simulator simulator) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this(simulator, SuicideStrategy.IF_KILL_ENEMY);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Attack(Simulator simulator, SuicideStrategy suicideStrategy) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.generator = new CastSpell(simulator, this);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.suicideStrategy = suicideStrategy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public void initialize(AI ai) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        generator.initialize(ai);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        averageEnemyLifePoints = ai.helper().enemies().stream().mapToInt(fighter -> fighter.life().max()).average().orElse(0);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        enemiesCount = ai.helper().enemies().count();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Optional<Action> generate(AI ai) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return generator.generate(ai);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public boolean valid(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (simulation.enemiesLife() >= 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // Kill all enemies  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (simulation.killedEnemies() >= enemiesCount) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (!suicideStrategy.allow(simulation)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // Kill more allies than enemies  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (simulation.killedAllies() > simulation.killedEnemies()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // At least one enemy will be killed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (simulation.killedEnemies() >= 0.99) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        // Cause more damage on enemies than allies  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return simulation.enemiesLife() < simulation.alliesLife() + simulation.selfLife();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public boolean compare(CastSimulation a, CastSimulation b) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return score(a) > score(b);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * Compute the score for the given simulation  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @param simulation The simulation result  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     * @return The score of the simulation. 0 is null  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public double score(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final double score = damageScore(simulation) + killScore(simulation) + boostScore(simulation);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return score / simulation.spell().apCost();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    private double damageScore(CastSimulation simulation) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        return - simulation.enemiesLife() + simulation.alliesLife() + simulation.selfLife() * 2;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private double killScore(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        final double killRatio = simulation.killedEnemies()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                             1                          | 
                
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                            - 1.5 * simulation.killedAllies()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            - 2 * simulation.suicideProbability()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return averageEnemyLifePoints * killRatio;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private double boostScore(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return (simulation.alliesBoost() + simulation.selfBoost() - simulation.enemiesBoost()) / 10;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    128
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                     * Filter the cast by the suicide probability  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    130
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                     * @see CastSimulation#suicideProbability()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    132
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                             1                          | 
                
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                    enum SuicideStrategy { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                                     | 
                
                 | 
                         * Always allow suicide  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                         * Should be used on The Sacrificial Doll AI  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                             1                          | 
                
                 | 
                        ALLOW { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                            @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                            public boolean allow(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                             1                          | 
                
                 | 
                                return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                        },  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                         * Suicide is never accepted  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                             1                          | 
                
                 | 
                        DENY { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                            @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                            public boolean allow(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                             1                          | 
                
                 | 
                                return simulation.suicideProbability() <= 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                        },  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                         * Suicide is accepted only if there is more chance (or number) to kill an enemy  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                             1                          | 
                
                 | 
                        IF_KILL_ENEMY { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                            @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                            public boolean allow(CastSimulation simulation) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                             1                          | 
                
                 | 
                                return simulation.suicideProbability() <= simulation.killedEnemies();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                        },  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                        ;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                        /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                         * Does the simulation is allowed about the suicide probability ?  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                         *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                         * @param simulation The cast simulation to check  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                         *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                         * @return false if the cast must not be performed  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                         */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                        public abstract boolean allow(CastSimulation simulation);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                 |