Passed
Pull Request — master (#229)
by Vincent
12:16
created

validate(Turn,CastableWeapon,FightCell)   A

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 3
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.weapon;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.ApCostValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.CastConstraintValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.ConstraintsAggregateValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.LineOfSightValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.RangeValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.StatesValidator;
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import fr.quatrevieux.araknemu.game.fight.castable.validator.TargetCellValidator;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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import fr.quatrevieux.araknemu.game.fight.turn.Turn;
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import fr.quatrevieux.araknemu.network.game.out.info.Error;
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/**
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 * Validate weapon cast constraints
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 */
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public final class WeaponConstraintsValidator implements CastConstraintValidator<CastableWeapon> {
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    private final CastConstraintValidator<CastableWeapon> validator;
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    @SuppressWarnings("unchecked")
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    public WeaponConstraintsValidator() {
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        this(new CastConstraintValidator[] {
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            new ApCostValidator(),
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            new TargetCellValidator(),
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            new StatesValidator(),
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            new RangeValidator(),
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            new LineOfSightValidator(),
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        });
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    }
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    public WeaponConstraintsValidator(CastConstraintValidator<? super CastableWeapon>[] validators) {
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        this.validator = new ConstraintsAggregateValidator<>(validators);
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    }
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    @Override
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    public boolean check(Turn turn, CastableWeapon castable, FightCell target) {
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        return validator.check(turn, castable, target);
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    }
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    @Override
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    public Error validate(Turn turn, CastableWeapon weapon, FightCell target) {
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        return validator.validate(turn, weapon, target);
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    }
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}
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