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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.weapon; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.ApCostValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.CastConstraintValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.ConstraintsAggregateValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.LineOfSightValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.RangeValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.StatesValidator; |
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import fr.quatrevieux.araknemu.game.fight.castable.validator.TargetCellValidator; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.game.fight.turn.Turn; |
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import fr.quatrevieux.araknemu.network.game.out.info.Error; |
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/** |
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* Validate weapon cast constraints |
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*/ |
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public final class WeaponConstraintsValidator implements CastConstraintValidator<CastableWeapon> { |
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private final CastConstraintValidator<CastableWeapon> validator; |
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@SuppressWarnings("unchecked") |
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public WeaponConstraintsValidator() { |
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1 |
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this(new CastConstraintValidator[] { |
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new ApCostValidator(), |
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new TargetCellValidator(), |
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new StatesValidator(), |
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new RangeValidator(), |
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new LineOfSightValidator(), |
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}); |
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} |
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public WeaponConstraintsValidator(CastConstraintValidator<? super CastableWeapon>[] validators) { |
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this.validator = new ConstraintsAggregateValidator<>(validators); |
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} |
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@Override |
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public boolean check(Turn turn, CastableWeapon castable, FightCell target) { |
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return validator.check(turn, castable, target); |
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} |
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@Override |
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public Error validate(Turn turn, CastableWeapon weapon, FightCell target) { |
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1 |
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return validator.validate(turn, weapon, target); |
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} |
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} |
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