Passed
Pull Request — master (#229)
by Vincent
12:16
created

validate(Turn,T,FightCell)   A

Complexity

Conditions 3

Size

Total Lines 11
Code Lines 7

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 5
CRAP Score 3

Importance

Changes 0
Metric Value
cc 3
eloc 7
dl 0
loc 11
ccs 5
cts 5
cp 1
crap 3
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.validator;
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import fr.quatrevieux.araknemu.game.fight.castable.Castable;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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import fr.quatrevieux.araknemu.game.fight.turn.Turn;
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import fr.quatrevieux.araknemu.network.game.out.info.Error;
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/**
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 * Aggregates of constraints
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 */
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public final class ConstraintsAggregateValidator<T extends Castable> implements CastConstraintValidator<T> {
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    private final CastConstraintValidator<? super T>[] validators;
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    public ConstraintsAggregateValidator(CastConstraintValidator<? super T>[] validators) {
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        this.validators = validators;
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    }
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    @Override
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    public boolean check(Turn turn, T castable, FightCell target) {
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        for (CastConstraintValidator<? super T> validator : validators) {
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            if (!validator.check(turn, castable, target)) {
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                return false;
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            }
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        }
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        return true;
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    }
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    @Override
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    public Error validate(Turn turn, T action, FightCell target) {
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        for (CastConstraintValidator<? super T> validator : validators) {
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            final Error error = validator.validate(turn, action, target);
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            if (error != null) {
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                return error;
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            }
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        }
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        return null;
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    }
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}
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