Passed
Pull Request — master (#229)
by Vincent
12:16
created

fr.quatrevieux.araknemu.game.fight.castable.validator.LineLaunchValidator   A

Complexity

Total Complexity 10

Size/Duplication

Total Lines 37
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
eloc 21
dl 0
loc 37
ccs 17
cts 17
cp 1
rs 10
c 0
b 0
f 0
wmc 10

2 Methods

Rating   Name   Duplication   Size   Complexity  
A validate(Turn,Castable,FightCell) 0 7 2
B check(Turn,Castable,FightCell) 0 27 8
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.validator;
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import fr.arakne.utils.maps.constant.Direction;
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import fr.quatrevieux.araknemu.game.fight.castable.Castable;
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import fr.quatrevieux.araknemu.game.fight.map.FightCell;
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import fr.quatrevieux.araknemu.game.fight.turn.Turn;
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import fr.quatrevieux.araknemu.network.game.out.info.Error;
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/**
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 * Check if spell should be cast in line launch
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 */
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public final class LineLaunchValidator implements CastConstraintValidator {
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    @Override
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    public Error validate(Turn turn, Castable castable, FightCell target) {
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        if (check(turn, castable, target)) {
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            return null;
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        }
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        return Error.cantCastLineLaunch();
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    }
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    @Override
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    public boolean check(Turn turn, Castable castable, FightCell target) {
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        if (!castable.constraints().lineLaunch()) {
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            return true;
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        }
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        if (castable.constraints().range().max() < 2 || target.equals(turn.fighter().cell())) {
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            return true;
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        }
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        final int mapWidth = target.map().dimensions().width();
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        for (Direction direction : Direction.values()) {
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            if (!direction.restricted()) {
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                continue;
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            }
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            final int diff = Math.abs(turn.fighter().cell().id() - target.id());
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            final int inc  = direction.nextCellIncrement(mapWidth);
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            // cell ids diff is multiple of inc => cells are in same line
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            if (diff / inc < (mapWidth * 2 + 1) && diff % inc == 0) {
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                return true;
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            }
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        }
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        return false;
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    }
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}
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