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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.monster.environment; |
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import fr.quatrevieux.araknemu.data.world.entity.monster.MonsterGroupData; |
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import fr.quatrevieux.araknemu.data.world.entity.monster.MonsterGroupPosition; |
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import fr.quatrevieux.araknemu.game.exploration.ExplorationPlayer; |
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import fr.quatrevieux.araknemu.game.exploration.map.ExplorationMap; |
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import fr.quatrevieux.araknemu.game.exploration.map.cell.ExplorationMapCell; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.FightService; |
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import fr.quatrevieux.araknemu.game.fight.builder.PvmBuilder; |
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import fr.quatrevieux.araknemu.game.monster.group.MonsterGroup; |
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import fr.quatrevieux.araknemu.game.monster.group.MonsterGroupFactory; |
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import java.util.Collections; |
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import java.util.List; |
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import java.util.stream.Collectors; |
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import java.util.stream.Stream; |
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/** |
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* Handle a monster group configuration on map and cell |
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*/ |
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public final class LivingMonsterGroupPosition { |
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private final MonsterGroupFactory factory; |
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private final FightService fightService; |
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private final MonsterEnvironmentService environmentService; |
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private final boolean fixed; |
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private final MonsterGroupData data; |
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private final SpawnCellSelector cellSelector; |
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private ExplorationMap map; |
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public LivingMonsterGroupPosition(MonsterGroupFactory factory, MonsterEnvironmentService environmentService, FightService fightService, MonsterGroupData data, SpawnCellSelector cellSelector, boolean fixed) { |
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this.factory = factory; |
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this.fightService = fightService; |
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this.environmentService = environmentService; |
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this.data = data; |
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this.cellSelector = cellSelector; |
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this.fixed = fixed; |
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} |
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/** |
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* Link the group to the map and populate (spawn) with configured group data |
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* This method should be called once, when exploration map is loaded |
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* |
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* @see fr.quatrevieux.araknemu.game.exploration.map.event.MapLoaded |
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*/ |
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public void populate(ExplorationMap map) { |
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this.map = map; |
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this.cellSelector.setMap(map); |
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for (long i = groupStream().count(); i < data.maxCount(); ++i) { |
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spawn(); |
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} |
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} |
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/** |
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* Spawn a new group on the map |
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* |
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* Note: this method will not check the max count of monsters : if called manually, the group count can exceed max count |
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*/ |
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public void spawn() { |
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map.add(factory.create(data, this)); |
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} |
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/** |
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* Respawn a group on the map |
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* |
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* Unlike {@link LivingMonsterGroupPosition#spawn()} the maximum number of groups is checked, |
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* and this method will do nothing if the map is already full |
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*/ |
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public void respawn() { |
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if (groupStream().count() < data.maxCount()) { |
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map.add(factory.create(data, this)); |
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} |
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} |
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/** |
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* Get list of available monster groups on the map |
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*/ |
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public List<MonsterGroup> available() { |
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if (map == null) { |
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return Collections.emptyList(); |
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} |
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return groupStream().collect(Collectors.toList()); |
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} |
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/** |
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* Find the group spawn cell |
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* |
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* If the cell is fixed (not -1 on {@link MonsterGroupPosition#position() cell}), this cell is returned |
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* If not, a random free (without creatures, objects, and walkable) cell is returned |
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* |
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* @see fr.quatrevieux.araknemu.game.exploration.map.cell.ExplorationMapCell#free() |
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* @see SpawnCellSelector#cell() |
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*/ |
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public ExplorationMapCell cell() { |
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return cellSelector.cell(); |
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} |
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/** |
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* Does the current monster group is fixed ? |
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* If true, the group cannot move |
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*/ |
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public boolean fixed() { |
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return fixed; |
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} |
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/** |
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* Start a fight with the group |
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* |
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* @param group The monster group. Must be handled by the current instance |
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* @param player The player |
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* |
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* @return The created fight |
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*/ |
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public Fight startFight(MonsterGroup group, ExplorationPlayer player) { |
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map.remove(group); |
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environmentService.respawn(this, data.respawnTime()); |
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return fightService.handler(PvmBuilder.class).start( |
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builder -> builder |
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.randomize(!data.fixedTeamNumber()) |
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.map(map) |
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.initiator(player.player()) |
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.monsterGroup(group) |
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); |
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} |
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/** |
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* Get stream of groups related to the current group position |
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*/ |
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private Stream<MonsterGroup> groupStream() { |
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return map.creatures().stream() |
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.filter(MonsterGroup.class::isInstance) |
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.map(creature -> (MonsterGroup) creature) |
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.filter(group -> this.equals(group.handler())) |
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; |
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} |
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} |
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