Passed
Pull Request — master (#195)
by Vincent
16:08 queued 04:32
created

handle(GameSession,P)   B

Complexity

Conditions 6

Size

Total Lines 21
Code Lines 17

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 10
CRAP Score 6.1666

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 6
eloc 17
c 1
b 0
f 0
dl 0
loc 21
ccs 10
cts 12
cp 0.8333
crap 6.1666
rs 8.6166
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.handler;
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import fr.quatrevieux.araknemu.core.network.exception.CloseImmediately;
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import fr.quatrevieux.araknemu.core.network.parser.Packet;
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import fr.quatrevieux.araknemu.core.network.parser.PacketHandler;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.network.game.GameSession;
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/**
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 * Ensure that the session contains a valid fighter or spectator, and execute the corresponding packet handler
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 *
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 * @param <P> Packet to handle
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 */
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public final class EnsureFightingOrSpectator<P extends Packet> implements PacketHandler<GameSession, P> {
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    private final PacketHandler<GameSession, P> fighting;
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    private final PacketHandler<GameSession, P> spectator;
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    public EnsureFightingOrSpectator(PacketHandler<GameSession, P> fighting, PacketHandler<GameSession, P> spectator) {
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        this.fighting = fighting;
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        this.spectator = spectator;
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    }
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    @Override
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    public void handle(GameSession session, P packet) {
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        final Fight fight;
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        if (session.fighter() != null) {
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            fight = session.fighter().fight();
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        } else if (session.spectator() != null) {
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            fight = session.spectator().fight();
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        } else {
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            throw new CloseImmediately("Not in fight");
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        }
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        fight.execute(() -> {
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            try {
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                if (session.fighter() != null) {
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                    fighting.handle(session, packet);
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                } else if (session.spectator() != null) {
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                    spectator.handle(session, packet);
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                }
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            } catch (Exception e) {
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                session.exception(e);
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            }
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        });
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    }
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    @Override
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    public Class<P> packet() {
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        return fighting.packet();
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    }
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}
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