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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2019 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.handler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.core.network.exception.CloseImmediately;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.core.network.parser.Packet;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.core.network.parser.PacketHandler;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.Fight;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.network.game.GameSession;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Ensure that the session contains a valid fighter or spectator, and execute the corresponding packet handler  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * @param <P> Packet to handle  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class EnsureFightingOrSpectator<P extends Packet> implements PacketHandler<GameSession, P> { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final PacketHandler<GameSession, P> fighting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    private final PacketHandler<GameSession, P> spectator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public EnsureFightingOrSpectator(PacketHandler<GameSession, P> fighting, PacketHandler<GameSession, P> spectator) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.fighting = fighting;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        this.spectator = spectator;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void handle(GameSession session, P packet) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final Fight fight;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (session.fighter() != null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            fight = session.fighter().fight();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        } else if (session.spectator() != null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            fight = session.spectator().fight();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        } else { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            throw new CloseImmediately("Not in fight"); | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        fight.execute(() -> { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            try { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                if (session.fighter() != null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    fighting.handle(session, packet);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                } else if (session.spectator() != null) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    spectator.handle(session, packet);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            } catch (Exception e) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                session.exception(e);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    public Class<P> packet() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        return fighting.packet();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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