Passed
Pull Request — master (#195)
by Vincent
16:08 queued 04:32
created

authorized(GamePlayer)   A

Complexity

Conditions 1

Size

Total Lines 3
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 1
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 3
c 0
b 0
f 0
dl 0
loc 3
ccs 1
cts 1
cp 1
crap 1
rs 10
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.chat.channel;
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import fr.quatrevieux.araknemu.game.GameConfiguration;
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import fr.quatrevieux.araknemu.game.chat.ChannelType;
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import fr.quatrevieux.araknemu.game.chat.ChatException;
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import fr.quatrevieux.araknemu.game.player.GamePlayer;
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import fr.quatrevieux.araknemu.network.game.in.chat.Message;
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import fr.quatrevieux.araknemu.network.game.out.info.Information;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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/**
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 * Decorate channel for adding flood guard
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 */
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public final class FloodGuardChannel implements Channel {
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    private final Channel channel;
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    private final GameConfiguration.ChatConfiguration configuration;
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    private final ConcurrentMap<Integer, Long> lastSentTime = new ConcurrentHashMap<>();
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    public FloodGuardChannel(Channel channel, GameConfiguration.ChatConfiguration configuration) {
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        this.channel = channel;
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        this.configuration = configuration;
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    }
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    @Override
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    public ChannelType type() {
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        return channel.type();
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    }
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    @Override
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    public boolean authorized(GamePlayer from) {
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        return channel.authorized(from);
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    }
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    @Override
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    public void send(GamePlayer from, Message message) throws ChatException {
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        if (!checkFlood(from)) {
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            return;
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        }
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        channel.send(from, message);
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        lastSentTime.put(from.id(), System.currentTimeMillis());
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    }
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    /**
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     * Check for flood timer
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     *
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     * @param sender The message sender
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     *
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     * @return true if can sent the message
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     */
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    private boolean checkFlood(GamePlayer sender) {
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        if (configuration.floodTime() < 0) {
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            return true;
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        }
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        if (!lastSentTime.containsKey(sender.id())) {
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            return true;
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        }
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        final int remainingTime = (int) ((lastSentTime.get(sender.id()) + configuration.floodTime() * 1000 - System.currentTimeMillis()) / 1000);
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        if (remainingTime <= 0) {
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            return true;
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        }
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        sender.send(Information.chatFlood(remainingTime));
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        return false;
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    }
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}
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