| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux Jean-Alexandre Valentin | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.invocations; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.quatrevieux.araknemu.game.fight.Fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.CastScope.EffectScope; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.FighterFactory; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.fight.fighter.invocation.InvocationFighter; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.fight.team.FightTeam; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.game.monster.MonsterService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | import fr.quatrevieux.araknemu.network.game.out.fight.turn.FighterTurnOrder; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |  * Handle monster invocation | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  * A new fighter will be created and added to fight and timeline (turn list) | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |  * Effect parameters : | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  * - #1 (min) : monster id | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  * - #2 (max) : grade number | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |  * @see InvocationFighter Invoked fighter | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  | public final class MonsterInvocationHandler implements EffectHandler { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |      private final MonsterService monsterService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |      private final FighterFactory fighterFactory; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |      private final Fight fight; | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 49 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 50 | 1 |  |     public MonsterInvocationHandler(MonsterService monsterService, FighterFactory fighterFactory, Fight fight) { | 
            
                                                                        
                            
            
                                    
            
            
                | 51 | 1 |  |         this.monsterService = monsterService; | 
            
                                                                        
                            
            
                                    
            
            
                | 52 | 1 |  |         this.fighterFactory = fighterFactory; | 
            
                                                                        
                            
            
                                    
            
            
                | 53 | 1 |  |         this.fight = fight; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |     public void buff(CastScope cast, EffectScope effect) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 | 1 |  |         handle(cast, effect); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |     public void handle(CastScope cast, EffectScope effect) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 | 1 |  |         final Fighter invocation = fighterFactory.generate(id -> new InvocationFighter( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |             id, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 | 1 |  |             monsterService.load(effect.effect().min()).get(effect.effect().max()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 | 1 |  |             (FightTeam) cast.caster().team(), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 | 1 |  |             cast.caster() | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |         )); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 | 1 |  |         invocation.joinFight(fight, cast.target()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 | 1 |  |         fight.turnList().add(invocation); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 | 1 |  |         invocation.init(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 | 1 |  |         fight.send(ActionEffect.addInvocation(cast.caster(), invocation)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 | 1 |  |         fight.send(ActionEffect.packet(cast.caster(), new FighterTurnOrder(fight.turnList()))); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 | 1 |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 78 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 79 |  |  |  |