Passed
Push — master ( 552ecc...4814bf )
by Vincent
08:27 queued 12s
created

alter(PassiveFighter,int)   A

Complexity

Conditions 2

Size

Total Lines 7
Code Lines 5

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 3
CRAP Score 2

Importance

Changes 0
Metric Value
cc 2
eloc 5
dl 0
loc 7
ccs 3
cts 3
cp 1
crap 2
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.fighter.player;
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.BaseFighterLife;
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterLife;
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;
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import fr.quatrevieux.araknemu.game.world.creature.Life;
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import org.checkerframework.checker.index.qual.NonNegative;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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/**
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 * Handle life points for {@link PlayerFighter}
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 *
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 * The life points will be saved when fight started
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 */
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public final class PlayerFighterLife implements FighterLife {
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    private final Life baseLife;
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    private final Fighter fighter;
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    private @MonotonicNonNull BaseFighterLife delegate;
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    public PlayerFighterLife(Life baseLife, Fighter fighter) {
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        this.baseLife = baseLife;
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        this.fighter = fighter;
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    }
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    @Override
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    public @NonNegative int current() {
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        return delegate != null ? delegate.current() : baseLife.current();
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    }
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    @Override
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    public @NonNegative int max() {
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        return delegate != null ? delegate.max() : baseLife.max();
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    }
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    @Override
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    public boolean dead() {
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        return delegate != null && delegate.dead();
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    }
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    @Override
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    public int alter(PassiveFighter caster, int value) {
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        if (delegate == null) {
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            throw new IllegalStateException("PlayerFighterLife must be initialized");
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        }
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        return delegate.alter(caster, value);
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    }
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    @Override
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    public void alterMax(PassiveFighter caster, int value) {
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        if (delegate == null) {
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            throw new IllegalStateException("PlayerFighterLife must be initialized");
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        }
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        delegate.alterMax(caster, value);
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    }
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    @Override
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    public void kill(ActiveFighter caster) {
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        if (delegate == null) {
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            throw new IllegalStateException("PlayerFighterLife must be initialized");
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        }
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        delegate.kill(caster);
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    }
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    /**
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     * Initialise the fighter life when fight is started
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     */
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    public void init() {
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        if (delegate != null) {
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            throw new IllegalStateException("Player fighter life is already initialised");
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        }
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        delegate = new BaseFighterLife(fighter, baseLife.current(), baseLife.max());
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    }
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}
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