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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2021 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect; |
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import fr.arakne.utils.value.Interval; |
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import fr.arakne.utils.value.helper.RandomUtil; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect; |
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import java.util.function.BiConsumer; |
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/** |
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* Handle effect jet value |
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* |
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* Computed value is : |
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* ( [jet + boost] * percent / 100 + fixed + effectBonus ) * multiply |
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*/ |
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public final class EffectValue implements Cloneable { |
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enum State { |
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MINIMIZED, |
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RANDOMIZED, |
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MAXIMIZED, |
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FIXED, |
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} |
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/** |
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* EffectValue is a short life object, and random is only used 1 time |
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*/ |
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private static final RandomUtil RANDOM = RandomUtil.createShared(); |
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private final SpellEffect effect; |
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private State state = State.RANDOMIZED; |
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private int boost = 0; |
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private int percent = 100; |
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private int fixed = 0; |
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private int multiply = 1; |
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private int value = 0; |
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EffectValue(SpellEffect effect) { |
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this.effect = effect; |
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} |
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/** |
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* Maximize the value |
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*/ |
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public EffectValue maximize() { |
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state = State.MAXIMIZED; |
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return this; |
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} |
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/** |
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* Minimize the value |
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*/ |
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public EffectValue minimize() { |
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state = State.MINIMIZED; |
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return this; |
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} |
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/** |
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* The value will be a random value between [min, max] |
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*/ |
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public EffectValue randomize() { |
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state = State.RANDOMIZED; |
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return this; |
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} |
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/** |
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* Roll the dice to fix the effect value |
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*/ |
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public EffectValue roll() { |
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value = jet(); |
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state = State.FIXED; |
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return this; |
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} |
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/** |
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* Boost the dice value |
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* The boost will be added at dice value |
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* So the boosted value will be increased with percent |
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* |
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* Ex: [5, 10] + boost 5 + 50% => [15, 22] |
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* |
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* @param value The boosted value |
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*/ |
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public EffectValue boost(int value) { |
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this.boost = value; |
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return this; |
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} |
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/** |
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* Boost with percent value |
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* |
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* Ex: [5, 10] + 50% => [7, 15] |
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*/ |
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public EffectValue percent(int value) { |
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this.percent += value; |
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return this; |
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} |
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/** |
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* Add fixed value |
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* The fixed value will be added after percent value |
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* |
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* Ex: [5, 10] + 5 fixed => [10, 15] |
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*/ |
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public EffectValue fixed(int value) { |
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this.fixed += value; |
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return this; |
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} |
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/** |
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* Multiply the result |
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* Unlike percent, the multiplier will be used at the end of the operation. |
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* So, it multiplies jet, percent and fixed bonus |
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*/ |
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public EffectValue multiply(int value) { |
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this.multiply = value; |
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return this; |
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} |
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/** |
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* Get the dice value |
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*/ |
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public int value() { |
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return applyBoost(jet()); |
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} |
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/** |
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* Get the effect value interval |
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*/ |
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public Interval interval() { |
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switch (state) { |
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case FIXED: |
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return Interval.of(value); |
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case MINIMIZED: |
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return Interval.of(applyBoost(effect.min())); |
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case MAXIMIZED: |
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return Interval.of(applyBoost(Math.max(effect.max(), effect.min()))); |
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case RANDOMIZED: |
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default: |
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return new Interval(effect.min(), Math.max(effect.max(), effect.min())).map(this::applyBoost); |
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} |
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} |
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@Override |
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protected EffectValue clone() { |
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try { |
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return (EffectValue) super.clone(); |
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} catch (CloneNotSupportedException e) { |
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throw new RuntimeException(); // Should not occur |
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} |
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} |
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/** |
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* Create and configure an effect value for a given caster and target |
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* |
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* @param effect The spell effect |
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* @param caster The spell caster on which {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onEffectValueCast(EffectValue)} will be called |
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* @param target The target on which {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onEffectValueTarget(EffectValue, PassiveFighter)} will be called |
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* |
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* @return The configured effect |
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*/ |
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public static EffectValue create(SpellEffect effect, PassiveFighter caster, PassiveFighter target) { |
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final EffectValue value = new EffectValue(effect); |
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caster.buffs().onEffectValueCast(value); |
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target.buffs().onEffectValueTarget(value, caster); |
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return value; |
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} |
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/** |
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* Create and configure multiple effect values for multiple targets |
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* |
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* Only one "dice" will be used for all targets, but each target will receive their own EffectValue, |
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* configured using {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onEffectValueTarget(EffectValue, PassiveFighter)}. |
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* |
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* So {@link EffectValue#minimize()} and {@link EffectValue#maximize()} are effective, without change the effects value of others targets |
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* |
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* Usage: |
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* <pre>{@code |
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* public void handle(CastScope cast, CastScope.EffectScope effect) { |
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* EffectValue.forEachTargets(effect.effect(), cast.caster(), effect.targets(), (target, effectValue) -> { |
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* // Apply the effect (effectValue) on target |
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* target.life().alter(cast.caster(), effectValue.value()); |
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* }); |
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* } |
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* }</pre> |
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* |
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* @param effect The spell effect |
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* @param caster The spell caster on which {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onEffectValueCast(EffectValue)} will be called |
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* @param targets Targets used to configure the effect value using {@link fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buffs#onEffectValueTarget(EffectValue, PassiveFighter)} |
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* @param action Action to perform on each target, with their related effect value |
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*/ |
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public static void forEachTargets(SpellEffect effect, PassiveFighter caster, Iterable<PassiveFighter> targets, BiConsumer<PassiveFighter, EffectValue> action) { |
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final EffectValue value = new EffectValue(effect); |
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caster.buffs().onEffectValueCast(value); |
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value.roll(); |
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for (PassiveFighter target : targets) { |
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final EffectValue targetValue = value.clone(); |
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target.buffs().onEffectValueTarget(targetValue, caster); |
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action.accept(target, targetValue); |
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} |
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} |
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private int jet() { |
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switch (state) { |
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case FIXED: |
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return value; |
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case MINIMIZED: |
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return effect.min(); |
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case MAXIMIZED: |
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return Math.max(effect.max(), effect.min()); |
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case RANDOMIZED: |
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default: |
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return RANDOM.rand(effect.min(), effect.max()); |
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} |
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} |
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private int applyBoost(int value) { |
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return Math.max( |
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((boost + value) * percent / 100 + fixed + effect.boost()) * multiply, |
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0 |
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); |
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} |
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} |
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