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by Vincent
06:59 queued 12s
created

init(Logger)   A

Complexity

Conditions 1

Size

Total Lines 8
Code Lines 6

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 4
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
eloc 6
dl 0
loc 8
ccs 4
cts 4
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.player.experience;
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import fr.quatrevieux.araknemu.core.event.Dispatcher;
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import fr.quatrevieux.araknemu.core.event.EventsSubscriber;
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import fr.quatrevieux.araknemu.core.event.Listener;
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import fr.quatrevieux.araknemu.data.living.entity.player.Player;
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import fr.quatrevieux.araknemu.data.world.entity.character.PlayerExperience;
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import fr.quatrevieux.araknemu.data.world.repository.character.PlayerExperienceRepository;
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import fr.quatrevieux.araknemu.game.GameConfiguration;
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import fr.quatrevieux.araknemu.game.PreloadableService;
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import fr.quatrevieux.araknemu.game.listener.player.RebuildLifePointsOnLevelUp;
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import fr.quatrevieux.araknemu.game.listener.player.SendLevelUp;
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import fr.quatrevieux.araknemu.game.listener.player.SendPlayerXp;
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import fr.quatrevieux.araknemu.game.player.event.PlayerLoaded;
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import org.apache.logging.log4j.Logger;
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import org.checkerframework.checker.index.qual.Positive;
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import java.util.ArrayList;
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import java.util.List;
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/**
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 * Handle player experience and levels
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 */
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public final class PlayerExperienceService implements PreloadableService, EventsSubscriber {
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    private final PlayerExperienceRepository repository;
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    private final GameConfiguration.PlayerConfiguration configuration;
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    private final List<PlayerExperience> levels = new ArrayList<>();
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    public PlayerExperienceService(PlayerExperienceRepository repository, GameConfiguration.PlayerConfiguration configuration) {
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        this.repository = repository;
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        this.configuration = configuration;
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    }
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    @Override
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    public void init(Logger logger) {
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        logger.info("Loading player experience...");
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        levels.clear();
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        levels.addAll(repository.all());
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        logger.info("{} player levels loaded", levels.size());
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    }
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    @Override
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    public String name() {
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        return "player.experience";
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    }
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    @Override
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    public Listener[] listeners() {
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        return new Listener[] {
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            new Listener<PlayerLoaded>() {
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                @Override
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                public void on(PlayerLoaded event) {
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                    event.player().dispatcher().add(new RebuildLifePointsOnLevelUp(event.player())); // Issue #55 : Before send stats
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                    event.player().dispatcher().add(new SendLevelUp(event.player()));
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                    event.player().dispatcher().add(new SendPlayerXp(event.player()));
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                }
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                @Override
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                public Class<PlayerLoaded> event() {
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                    return PlayerLoaded.class;
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                }
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            },
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        };
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    }
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    /**
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     * Load player level
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     *
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     * @param dispatcher The event dispatcher
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     * @param player Player to load
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     */
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    public GamePlayerExperience load(Dispatcher dispatcher, Player player) {
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        return new GamePlayerExperience(player, this, dispatcher);
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    }
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    /**
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     * Get the experience related to the level
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     * If the level is higher than maximum level, the maximum level is returned
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     *
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     * @param level Level to get
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     */
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    PlayerExperience byLevel(int level) {
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        return level <= levels.size()
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            ? levels.get(level - 1)
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            : levels.get(levels.size() - 1)
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        ;
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    }
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    /**
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     * Get the maximum player level
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     */
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    int maxLevel() {
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        return levels.size();
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    }
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    /**
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     * Apply the level up bonus
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     *
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     * @param entity The player entity
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     * @param newLevel The reached level
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     */
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    void applyLevelUpBonus(Player entity, @Positive int newLevel) {
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        final int diff = newLevel - entity.level();
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        if (diff > 0) {
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            entity.setSpellPoints(entity.spellPoints() + configuration.spellBoostPointsOnLevelUp() * diff);
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            entity.setBoostPoints(entity.boostPoints() + configuration.characteristicPointsOnLevelUp() * diff);
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        }
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    }
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}
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