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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.item; |
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import fr.quatrevieux.araknemu.data.value.ItemTemplateEffectEntry; |
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import fr.quatrevieux.araknemu.data.world.entity.item.ItemSet; |
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import fr.quatrevieux.araknemu.data.world.entity.item.ItemTemplate; |
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import fr.quatrevieux.araknemu.data.world.repository.item.ItemSetRepository; |
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import fr.quatrevieux.araknemu.data.world.repository.item.ItemTemplateRepository; |
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import fr.quatrevieux.araknemu.data.world.repository.item.ItemTypeRepository; |
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import fr.quatrevieux.araknemu.game.PreloadableService; |
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import fr.quatrevieux.araknemu.game.item.effect.CharacteristicEffect; |
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import fr.quatrevieux.araknemu.game.item.effect.SpecialEffect; |
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import fr.quatrevieux.araknemu.game.item.effect.mapping.EffectMapper; |
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import fr.quatrevieux.araknemu.game.item.factory.ItemFactory; |
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import org.apache.logging.log4j.Logger; |
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import org.checkerframework.checker.index.qual.Positive; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.concurrent.ConcurrentHashMap; |
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import java.util.concurrent.ConcurrentMap; |
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/** |
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* Service for handle items |
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*/ |
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public final class ItemService implements PreloadableService { |
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private final ItemTemplateRepository repository; |
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private final ItemFactory factory; |
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private final ItemSetRepository itemSetRepository; |
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private final ItemTypeRepository itemTypeRepository; |
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private final EffectMapper<CharacteristicEffect> characteristicEffectEffectMapper; |
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private final EffectMapper<SpecialEffect> specialEffectEffectMapper; |
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private final ConcurrentMap<Integer, GameItemSet> itemSetsById = new ConcurrentHashMap<>(); |
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public ItemService(ItemTemplateRepository repository, ItemFactory factory, ItemSetRepository itemSetRepository, ItemTypeRepository itemTypeRepository, EffectMapper<CharacteristicEffect> characteristicEffectEffectMapper, EffectMapper<SpecialEffect> specialEffectEffectMapper) { |
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this.repository = repository; |
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this.factory = factory; |
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this.itemSetRepository = itemSetRepository; |
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this.itemTypeRepository = itemTypeRepository; |
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this.characteristicEffectEffectMapper = characteristicEffectEffectMapper; |
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this.specialEffectEffectMapper = specialEffectEffectMapper; |
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} |
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@Override |
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public void preload(Logger logger) { |
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loadItemTypes(logger); |
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loadItemSets(logger); |
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loadItems(logger); |
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} |
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@Override |
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public String name() { |
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return "item"; |
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} |
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/** |
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* Create a new item |
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* |
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* @param id The item template id |
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* @param maximize Maximize item stats ? |
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*/ |
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public Item create(int id, boolean maximize) { |
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return create(repository.get(id), maximize); |
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} |
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/** |
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* Create a new item |
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* |
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* @param id The item template id |
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*/ |
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public Item create(int id) { |
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return create(id, false); |
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} |
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/** |
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* Create a new item by its template |
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* |
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* @param template The item template |
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* @param maximize Maximize item stats ? |
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*/ |
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public Item create(ItemTemplate template, boolean maximize) { |
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return factory.create( |
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template, |
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itemTypeRepository.get(template.type()), |
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template.itemSet() == 0 |
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? null |
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: itemSet(template.itemSet()), |
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maximize |
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); |
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} |
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/** |
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* Create a new item by its template |
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* |
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* @param template The item template |
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*/ |
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public Item create(ItemTemplate template) { |
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return create(template, false); |
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} |
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/** |
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* Creates many times an item, with random stats on each creation |
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* |
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* @param template The item template to generates |
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* @param quantity The desired quantity |
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* |
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* @return Map of item associated with the quantity |
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*/ |
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public Map<Item, @Positive Integer> createBulk(ItemTemplate template, @Positive int quantity) { |
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final Map<Item, @Positive Integer> items = new HashMap<>(); |
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for (int count = 0; count < quantity; ++count) { |
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final Item generated = create(template); |
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items.merge(generated, 1, (a, b) -> a + b); // Do not use Integer::sum because it does not handle @Positive |
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} |
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return items; |
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} |
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/** |
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* Retrieve an item with its effects |
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* |
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* @param id The item template id |
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* @param effects The item effects |
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*/ |
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public Item retrieve(int id, List<ItemTemplateEffectEntry> effects) { |
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final ItemTemplate template = repository.get(id); |
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return factory.retrieve( |
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template, |
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itemTypeRepository.get(template.type()), |
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template.itemSet() == 0 |
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? null |
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: itemSet(template.itemSet()), |
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effects |
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); |
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} |
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/** |
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* Get an item set |
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* |
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* @param id The item set id |
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* |
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* @throws fr.quatrevieux.araknemu.core.dbal.repository.EntityNotFoundException When the item set do not exists |
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*/ |
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public GameItemSet itemSet(int id) { |
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return itemSetsById.computeIfAbsent(id, mid -> createItemSet(itemSetRepository.get(id))); |
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} |
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private GameItemSet createItemSet(ItemSet entity) { |
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final List<GameItemSet.Bonus> bonuses = new ArrayList<>(); |
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for (List<ItemTemplateEffectEntry> effects : entity.bonus()) { |
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bonuses.add( |
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new GameItemSet.Bonus( |
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effects, |
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characteristicEffectEffectMapper.create(effects), |
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specialEffectEffectMapper.create(effects) |
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) |
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); |
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} |
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return new GameItemSet(entity, bonuses); |
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} |
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private void loadItems(Logger logger) { |
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logger.info("Loading items..."); |
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final int loaded = repository.load().size(); |
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logger.info("Successfully load {} items", loaded); |
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} |
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private void loadItemSets(Logger logger) { |
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logger.info("Loading item sets..."); |
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for (ItemSet entity : itemSetRepository.load()) { |
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itemSetsById.put(entity.id(), createItemSet(entity)); |
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} |
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logger.info("Successfully load {} item sets", itemSetsById.size()); |
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} |
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private void loadItemTypes(Logger logger) { |
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logger.info("Loading item types..."); |
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logger.info("Successfully load {} item sets", itemTypeRepository.load().size()); |
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} |
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} |
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