| 1 |  |  | /* | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  * This file is part of Araknemu. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Araknemu is free software: you can redistribute it and/or modify | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  * it under the terms of the GNU Lesser General Public License as published by | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  * the Free Software Foundation, either version 3 of the License, or | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  * (at your option) any later version. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  * Araknemu is distributed in the hope that it will be useful, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  * GNU Lesser General Public License for more details. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |  * You should have received a copy of the GNU Lesser General Public License | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |  * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  * Copyright (c) 2017-2021 Vincent Quatrevieux | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | package fr.quatrevieux.araknemu.game; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | import fr.quatrevieux.araknemu.core.event.Dispatcher; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | import fr.quatrevieux.araknemu.core.event.EventsSubscriber; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | import fr.quatrevieux.araknemu.core.event.Listener; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | import fr.quatrevieux.araknemu.game.event.GameSaved; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | import fr.quatrevieux.araknemu.game.event.GameStopped; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | import fr.quatrevieux.araknemu.game.event.SavingGame; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | import fr.quatrevieux.araknemu.game.player.GamePlayer; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | import fr.quatrevieux.araknemu.game.player.PlayerService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | import fr.quatrevieux.araknemu.util.ExecutorFactory; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | import org.apache.logging.log4j.Logger; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | import java.time.Duration; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | import java.util.concurrent.ScheduledExecutorService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | import java.util.concurrent.TimeUnit; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | import java.util.concurrent.atomic.AtomicBoolean; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |  * Handle world saving | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  | public final class SavingService implements EventsSubscriber, PreloadableService { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |     private final PlayerService playerService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |     private final GameConfiguration configuration; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |     private final Dispatcher dispatcher; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 | 1 |  |     private final AtomicBoolean inProgress = new AtomicBoolean(false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 | 1 |  |     private final ScheduledExecutorService executor = ExecutorFactory.createSingleThread(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 | 1 |  |     public SavingService(PlayerService playerService, GameConfiguration configuration, Dispatcher dispatcher) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 | 1 |  |         this.playerService = playerService; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 | 1 |  |         this.configuration = configuration; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 | 1 |  |         this.dispatcher = dispatcher; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |     public void init(Logger logger) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 | 1 |  |         if (!configuration.autosaveEnabled()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |             return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 | 1 |  |         scheduleNextSave(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 | 1 |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 63 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 64 |  |  |     @Override | 
            
                                                                        
                            
            
                                    
            
            
                | 65 |  |  |     public String name() { | 
            
                                                                        
                            
            
                                    
            
            
                | 66 | 1 |  |         return "saving"; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |     public Listener[] listeners() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 | 1 |  |         return new Listener[] { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 | 1 |  |             new Listener<GameStopped>() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |                 @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |                 public void on(GameStopped event) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 | 1 |  |                     executor.shutdownNow(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 | 1 |  |                 } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |                 @Override | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |                 public Class<GameStopped> event() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 | 1 |  |                     return GameStopped.class; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |                 } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |             }, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |         }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |      * Execute the save | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |      * Note: this method is non-blocking : the save process is launched in a thread | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |      * @return true is the save is launched, or false if it's already in progress | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |     public boolean execute() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 | 1 |  |         if (inProgress.getAndSet(true)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 | 1 |  |             return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 | 1 |  |         executor.execute(this::runSave); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 | 1 |  |         return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |      * Schedule the next autosave | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |      * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |      * Note: do not use {@link ScheduledExecutorService#scheduleAtFixedRate(Runnable, long, long, TimeUnit)} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |      *       to prevent conflicts on long run. Instead, it will reschedule a save after the previous one | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |     private void scheduleNextSave() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 | 1 |  |         if (executor.isShutdown()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |             return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 | 1 |  |         final Duration interval = configuration.autosaveInterval(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 | 1 |  |         executor.schedule(() -> { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 | 1 |  |             if (!inProgress.getAndSet(true)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 | 1 |  |                 runSave(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |             } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 | 1 |  |             scheduleNextSave(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 | 1 |  |         }, interval.toMillis(), TimeUnit.MILLISECONDS); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 | 1 |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |     /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |      * Run the save process | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |      * Note: this method will not check the "inProgress" property : it must be checked before | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |      */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |     private void runSave() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 | 1 |  |         dispatcher.dispatch(new SavingGame()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |         try { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 | 1 |  |             playerService.online().forEach(GamePlayer::save); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  |         } finally { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 | 1 |  |             inProgress.set(false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 | 1 |  |             dispatcher.dispatch(new GameSaved()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 | 1 |  |     } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 138 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 139 |  |  |  |