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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.network.game.out.game.action; |
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import fr.quatrevieux.araknemu.game.exploration.interaction.action.Action; |
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import fr.quatrevieux.araknemu.game.exploration.interaction.action.ActionType; |
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import fr.quatrevieux.araknemu.game.exploration.interaction.action.BlockingAction; |
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import org.checkerframework.common.value.qual.MinLen; |
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/** |
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* Response for a game action |
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* |
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* https://github.com/Emudofus/Dofus/blob/1.29/dofus/aks/GameActions.as#L127 |
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*/ |
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public final class GameActionResponse { |
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/** Nul / cancel game action */ |
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public static final GameActionResponse NOOP = new GameActionResponse("", ActionType.NONE); |
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private final String id; |
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private final ActionType type; |
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private final Object[] arguments; |
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public GameActionResponse(String id, ActionType type, Object... arguments) { |
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this.id = id; |
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this.type = type; |
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this.arguments = arguments; |
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} |
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public GameActionResponse(Action action) { |
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this("", action.type(), makeArguments(action.performer().id(), action.arguments())); |
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} |
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public GameActionResponse(BlockingAction action) { |
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this(Integer.toString(action.id()), action.type(), makeArguments(action.performer().id(), action.arguments())); |
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} |
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@Override |
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public String toString() { |
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final StringBuilder packet = new StringBuilder("GA" + id + ";" + type.id()); |
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for (Object argument : arguments) { |
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packet.append(';').append(argument.toString()); |
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} |
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return packet.toString(); |
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} |
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@SuppressWarnings("assignment") // arguments length not resolved from switch |
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private static Object[] makeArguments(int spriteId, Object[] arguments) { |
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switch (arguments.length) { |
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case 0: |
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return new Object[] {spriteId}; |
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case 1: |
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return new Object[] {spriteId, arguments[0]}; |
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} |
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final Object @MinLen(2) [] newArguments = new Object[arguments.length + 1]; |
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newArguments[0] = spriteId; |
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System.arraycopy(arguments, 0, newArguments, 1, arguments.length); |
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return newArguments; |
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} |
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} |
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Default branches should deal with the unexpected. At a minimum, they should log the error and if applicable, return a default value (null, empty collection). If you really do not expect the default branch to ever be use, throw a RuntimeException when it is.