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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.network.game.out.fight.action; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; |
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.game.spell.Spell; |
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import org.apache.commons.lang3.StringUtils; |
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/** |
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* Effect of a fight action |
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*/ |
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public final class ActionEffect { |
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private final int id; |
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private final FighterData caster; |
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private final Object[] arguments; |
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public ActionEffect(int id, FighterData caster, Object... arguments) { |
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this.id = id; |
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this.caster = caster; |
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this.arguments = arguments; |
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} |
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@Override |
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public String toString() { |
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return "GA;" + id + ";" + caster.id() + ";" + StringUtils.join(arguments, ","); |
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} |
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/** |
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* Send used movement points after a movement |
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* |
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* @param fighter The fighter |
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* @param quantity The MP quantity |
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*/ |
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public static ActionEffect usedMovementPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(129, fighter, fighter.id(), -quantity); |
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} |
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/** |
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* Send used action points after an action |
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* |
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* @param fighter The fighter |
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* @param quantity The AP quantity |
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*/ |
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public static ActionEffect usedActionPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(102, fighter, fighter.id(), -quantity); |
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} |
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/** |
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* Change target life |
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* |
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* @param caster The effect castet |
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* @param target The target |
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* @param quantity The life points difference. Negative for damage, Positive for heal |
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*/ |
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public static ActionEffect alterLifePoints(FighterData caster, FighterData target, int quantity) { |
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return new ActionEffect(100, caster, target.id(), quantity); |
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} |
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/** |
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* Critical hit for spell |
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* |
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* @param caster The spell caster |
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* @param spell The launched spell |
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*/ |
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public static ActionEffect criticalHitSpell(FighterData caster, Spell spell) { |
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return new ActionEffect(301, caster, spell.id()); |
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} |
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/** |
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* Critical hit for close combat cast |
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* |
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* @param caster The weapon caster |
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*/ |
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public static ActionEffect criticalHitCloseCombat(FighterData caster) { |
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return new ActionEffect(304, caster); |
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} |
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/** |
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* A fighter die |
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* |
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* @param caster The spell caster |
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* @param fighter The dead fighter |
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*/ |
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public static ActionEffect fighterDie(FighterData caster, FighterData fighter) { |
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return new ActionEffect(103, caster, fighter.id()); |
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} |
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/** |
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* Teleport a fighter |
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* |
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* @param caster The spell caster |
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* @param fighter The teleport fighter |
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* @param target The target cell |
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*/ |
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public static ActionEffect teleport(FighterData caster, FighterData fighter, FightCell target) { |
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return new ActionEffect(4, caster, fighter.id(), target.id()); |
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} |
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/** |
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* The fighter skip the next turn |
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* |
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* @param caster The buff caster |
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* @param fighter The target fighter |
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*/ |
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public static ActionEffect skipNextTurn(FighterData caster, FighterData fighter) { |
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return new ActionEffect(140, caster, fighter.id()); |
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} |
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/** |
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* The fighter return the spell |
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* |
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* @param fighter The fighter |
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* @param success true is the spell is successfully returned |
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*/ |
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public static ActionEffect returnSpell(FighterData fighter, boolean success) { |
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return new ActionEffect(106, fighter, fighter.id(), success ? "1" : "0"); |
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} |
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/** |
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* Buff effect for characteristic change |
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* |
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* @param buff The applied buff |
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*/ |
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public static ActionEffect buff(Buff buff, int value) { |
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return new ActionEffect(buff.effect().effect(), buff.caster(), buff.target().id(), value, buff.effect().duration()); |
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} |
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/** |
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* Boost the sight of the target for a given duration |
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* |
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* @param caster Spell caster |
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* @param target Target |
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* @param value Boosted value |
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* @param duration Effect duration |
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*/ |
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public static ActionEffect boostSight(FighterData caster, FighterData target, int value, int duration) { |
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return new ActionEffect(117, caster, target.id(), value, duration); |
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} |
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/** |
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* Decrease the sight of the target for a given duration |
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* |
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* @param caster Spell caster |
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* @param target Target |
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* @param value Decrease value |
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* @param duration Effect duration |
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*/ |
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public static ActionEffect decreaseSight(FighterData caster, FighterData target, int value, int duration) { |
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return new ActionEffect(116, caster, target.id(), value, duration); |
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} |
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/** |
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* Add action points for the current turn |
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* |
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* @param fighter The fighter |
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* @param quantity The AP quantity |
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*/ |
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public static ActionEffect addActionPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(120, fighter, fighter.id(), quantity); |
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} |
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/** |
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* Remove action points for the current turn |
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* |
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* @param fighter The fighter |
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* @param quantity The AP quantity |
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*/ |
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public static ActionEffect removeActionPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(168, fighter, fighter.id(), -quantity); |
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} |
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/** |
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* Add movement points for the current turn |
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* |
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* @param fighter The fighter |
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* @param quantity The MP quantity |
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*/ |
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public static ActionEffect addMovementPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(128, fighter, fighter.id(), quantity); |
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} |
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/** |
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* Remove movement points for the current turn |
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* |
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* @param fighter The fighter |
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* @param quantity The MP quantity |
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*/ |
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public static ActionEffect removeMovementPoints(FighterData fighter, int quantity) { |
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return new ActionEffect(169, fighter, fighter.id(), -quantity); |
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} |
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/** |
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* Suffered damage value is reduced |
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* |
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* @param fighter The fighter |
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* @param value The reduction value |
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*/ |
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public static ActionEffect reducedDamage(FighterData fighter, int value) { |
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return new ActionEffect(105, fighter, fighter.id(), value); |
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} |
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/** |
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* Add state to the fighter |
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* |
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* @param fighter The fighter |
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* @param state The state id to add |
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*/ |
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public static ActionEffect addState(FighterData fighter, int state) { |
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return new ActionEffect(950, fighter, fighter.id(), state, 1); |
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} |
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/** |
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* Remove state from the fighter |
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* |
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* @param fighter The fighter |
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* @param state The state id to remove |
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*/ |
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public static ActionEffect removeState(FighterData fighter, int state) { |
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return new ActionEffect(950, fighter, fighter.id(), state, 0); |
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} |
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/** |
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* Remove all buffs that can be removed from the target |
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* |
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* @param caster The caster |
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* @param target The target |
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*/ |
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public static ActionEffect dispelBuffs(FighterData caster, FighterData target) { |
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return new ActionEffect(132, caster, target.id()); |
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} |
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/** |
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* The fighter has been slided (i.e. move back or front) by the caster |
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* |
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* @param caster The spell caster |
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* @param target The target (which has moved) |
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* @param destination The destination cell |
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*/ |
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public static ActionEffect slide(FighterData caster, FighterData target, FightCell destination) { |
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return new ActionEffect(5, caster, target.id(), destination.id()); |
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} |
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/** |
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* Damage as been reflected by the target |
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* |
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* @param castTarget The original cast target |
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* @param value Reflected value |
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*/ |
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public static ActionEffect reflectedDamage(FighterData castTarget, int value) { |
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return new ActionEffect(107, castTarget, castTarget.id(), value); |
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} |
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/** |
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* The target has dodged the lost of action points |
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* |
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* @param caster The spell caster |
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* @param target The target (which has dodged point lost) |
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* @param value The dodged point list value |
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*/ |
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public static ActionEffect dodgeActionPointLost(FighterData caster, FighterData target, int value) { |
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return new ActionEffect(308, caster, target.id(), value); |
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} |
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/** |
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* The target has dodged the lost of movement points |
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* |
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* @param caster The spell caster |
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* @param target The target (which has dodged point lost) |
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* @param value The dodged point list value |
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*/ |
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public static ActionEffect dodgeMovementPointLost(FighterData caster, FighterData target, int value) { |
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return new ActionEffect(309, caster, target.id(), value); |
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} |
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/** |
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* Change the appearance of the target |
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* |
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* @param caster The spell caster |
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* @param target The effect target |
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* @param newAppearance The new appearance id (can be found in `clips/sprites/[id].swf) |
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* @param duration The effect duration |
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*/ |
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public static ActionEffect changeAppearance(FighterData caster, FighterData target, int newAppearance, int duration) { |
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return new ActionEffect(149, caster, target.id(), target.sprite().gfxId(), newAppearance, duration); |
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} |
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/** |
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* Reset the appearance of the target |
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*/ |
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public static ActionEffect resetAppearance(FighterData caster, FighterData target) { |
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final int baseGfxId = target.sprite().gfxId(); |
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return new ActionEffect(149, caster, target.id(), baseGfxId, baseGfxId, 0); |
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} |
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/** |
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* Launch visual effect of a spell |
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* |
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* @param caster The visual effect caster |
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* @param targetCell The target cell |
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* @param spell Spell which contains sprite arguments |
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*/ |
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public static ActionEffect launchVisualEffect(FighterData caster, FightCell targetCell, Spell spell) { |
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return new ActionEffect(208, caster, targetCell.id(), spell.spriteId(), spell.spriteArgs(), spell.level()); |
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} |
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/** |
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* The fighter has been make invisible |
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* |
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* @param caster Spell caster |
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* @param target Effect target |
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*/ |
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public static ActionEffect fighterHidden(FighterData caster, FighterData target) { |
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return new ActionEffect(150, caster, target.id(), 1); |
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} |
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/** |
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* The invisibility effect is terminated |
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* |
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* @param caster Spell caster |
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* @param target Effect target |
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*/ |
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public static ActionEffect fighterVisible(FighterData caster, FighterData target) { |
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return new ActionEffect(150, caster, target.id(), 0); |
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} |
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/** |
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* Add an invoked creature to the fight |
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* |
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* @param caster Invoker |
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* @param invocation Invocation to add |
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*/ |
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public static ActionEffect addInvocation(FighterData caster, FighterData invocation) { |
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return new ActionEffect(181, caster, "+" + invocation.sprite()); |
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} |
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/** |
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* Send a custom packet, but queued on the caster sequencer |
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* |
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* @param caster Effect caster |
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* @param packet Packet to send |
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*/ |
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public static ActionEffect packet(FighterData caster, Object packet) { |
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return new ActionEffect(999, caster, packet); |
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} |
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} |
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