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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.player; |
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import fr.quatrevieux.araknemu.core.event.DefaultListenerAggregate; |
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import fr.quatrevieux.araknemu.core.event.ListenerAggregate; |
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import fr.quatrevieux.araknemu.data.living.entity.player.Player; |
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import fr.quatrevieux.araknemu.data.value.Position; |
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import fr.quatrevieux.araknemu.game.account.GameAccount; |
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import fr.quatrevieux.araknemu.game.chat.ChannelSet; |
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import fr.quatrevieux.araknemu.game.chat.ChannelType; |
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import fr.quatrevieux.araknemu.game.exploration.ExplorationPlayer; |
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import fr.quatrevieux.araknemu.game.fight.fighter.player.PlayerFighter; |
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import fr.quatrevieux.araknemu.game.fight.spectator.Spectator; |
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import fr.quatrevieux.araknemu.game.player.experience.GamePlayerExperience; |
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import fr.quatrevieux.araknemu.game.player.inventory.LoadedInventory; |
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import fr.quatrevieux.araknemu.game.player.inventory.PlayerInventory; |
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import fr.quatrevieux.araknemu.game.player.race.GamePlayerRace; |
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import fr.quatrevieux.araknemu.game.player.spell.SpellBook; |
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import fr.quatrevieux.araknemu.game.player.sprite.GamePlayerSpriteInfo; |
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import fr.quatrevieux.araknemu.game.player.sprite.SpriteInfo; |
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import fr.quatrevieux.araknemu.network.game.GameSession; |
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import org.checkerframework.dataflow.qual.Pure; |
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import java.util.Set; |
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/** |
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* GamePlayer object |
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* A player is a logged character, with associated game session |
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*/ |
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public final class GamePlayer implements PlayerSessionScope { |
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private final GameAccount account; |
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private final Player entity; |
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private final PlayerService service; |
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private final GameSession session; |
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private final GamePlayerRace race; |
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private final Set<ChannelType> channels; |
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private final PlayerInventory inventory; |
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private final SpriteInfo spriteInfo; |
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private final PlayerData data; |
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private final Restrictions restrictions; |
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private final ListenerAggregate dispatcher = new DefaultListenerAggregate(); |
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private PlayerSessionScope scope; |
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@SuppressWarnings({"assignment", "argument"}) |
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public GamePlayer(GameAccount account, Player entity, GamePlayerRace race, GameSession session, PlayerService service, LoadedInventory inventory, SpellBook spells, GamePlayerExperience experience) { |
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this.account = account; |
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this.entity = entity; |
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this.race = race; |
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this.session = session; |
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this.service = service; |
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this.channels = new ChannelSet(entity.channels(), dispatcher); |
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1 |
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this.inventory = inventory.attach(this); |
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this.data = new PlayerData(dispatcher, this, entity, spells, experience); |
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this.spriteInfo = new GamePlayerSpriteInfo(entity, this.inventory); |
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this.restrictions = new Restrictions(session); |
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this.scope = this; |
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this.data.build(); |
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this.restrictions.init(this); |
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} |
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@Override |
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public void dispatch(Object event) { |
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session.dispatch(event); |
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} |
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@Override |
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@Pure |
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public ListenerAggregate dispatcher() { |
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return dispatcher; |
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} |
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/** |
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* Get the base player data |
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* The data should be used for change the player data |
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* This value do not depends of the current player state (exploring / fighting) and should be modified carefully |
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*/ |
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@Override |
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@Pure |
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public PlayerData properties() { |
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return data; |
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} |
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@Override |
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public void send(Object packet) { |
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session.send(packet); |
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} |
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@Override |
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public void register(GameSession session) { |
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session.setPlayer(this); |
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} |
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@Override |
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public void unregister(GameSession session) { |
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session.setPlayer(null); |
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} |
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@Pure |
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public int id() { |
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return entity.id(); |
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} |
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@Pure |
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public GameAccount account() { |
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return account; |
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} |
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/** |
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* Get the current player position |
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*/ |
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@Pure |
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public Position position() { |
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return entity.position(); |
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} |
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/** |
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* Set new position |
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*/ |
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public void setPosition(Position position) { |
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entity.setPosition(position); |
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} |
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/** |
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* Get the player saved position (teleport when die) |
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*/ |
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@Pure |
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public Position savedPosition() { |
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return entity.savedPosition(); |
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} |
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/** |
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* Set saved position (teleport when die) |
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*/ |
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public void setSavedPosition(Position position) { |
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entity.setSavedPosition(position); |
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} |
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/** |
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* Get the player race |
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*/ |
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@Pure |
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public GamePlayerRace race() { |
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return race; |
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} |
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@Pure |
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public String name() { |
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return entity.name(); |
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} |
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/** |
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* Get channels subscriptions |
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*/ |
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@Pure |
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public Set<ChannelType> subscriptions() { |
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return channels; |
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} |
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/** |
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* Get the current session scope |
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*/ |
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@Pure |
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public PlayerSessionScope scope() { |
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return scope; |
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} |
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/** |
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* Start a new session scope |
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*/ |
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public void start(PlayerSessionScope scope) { |
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if (this.scope == scope) { |
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throw new IllegalStateException("Scope already started"); |
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} |
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scope.register(session); |
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this.scope = scope; |
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} |
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/** |
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* Stop the scope |
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*/ |
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public void stop(PlayerSessionScope scope) { |
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scope.unregister(session); |
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// Reset the scope only if we stop the active scope |
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if (this.scope == scope) { |
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this.scope = this; |
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} |
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} |
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/** |
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* Check if the player is exploring |
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*/ |
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@Pure |
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public boolean isExploring() { |
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return session.exploration() != null; |
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} |
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/** |
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* Get the exploration player |
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* |
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* @throws IllegalStateException When the player is not on exploration state |
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*/ |
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@Pure |
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public ExplorationPlayer exploration() { |
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final ExplorationPlayer exploration = session.exploration(); |
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if (exploration != null) { |
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return exploration; |
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} |
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throw new IllegalStateException("The current player is not an exploration state"); |
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} |
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/** |
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* Get the attached fighter |
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*/ |
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@Pure |
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public PlayerFighter fighter() { |
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final PlayerFighter fighter = session.fighter(); |
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if (fighter != null) { |
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return fighter; |
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} |
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throw new IllegalStateException("The current player is not in fight"); |
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} |
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/** |
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* Check if the current player is in fight |
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*/ |
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@Pure |
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public boolean isFighting() { |
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return session.fighter() != null; |
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} |
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/** |
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* Get the attached spectator |
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*/ |
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@Pure |
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public Spectator spectator() { |
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final Spectator spectator = session.spectator(); |
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if (spectator != null) { |
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return spectator; |
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} |
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throw new IllegalStateException("The current player is not a spectator"); |
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} |
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/** |
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* Check if the current player is a spectator |
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*/ |
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@Pure |
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public boolean isSpectator() { |
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return session.spectator() != null; |
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} |
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/** |
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* Save the player |
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*/ |
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public void save() { |
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properties().life().setLifeWithCurrentRegeneration(); |
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service.save(this); |
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} |
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@Pure |
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public PlayerInventory inventory() { |
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return inventory; |
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} |
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/** |
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* Get the player sprite info |
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*/ |
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@Pure |
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public SpriteInfo spriteInfo() { |
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return spriteInfo; |
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} |
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/** |
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* Get the current player restrictions |
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*/ |
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@Pure |
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public Restrictions restrictions() { |
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return restrictions; |
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} |
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/** |
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* Does the player is a newly created character ? (i.e. first connection) |
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*/ |
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public boolean isNew() { |
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return session.log().map(log -> !log.hasAlreadyPlayed(entity)).orElse(false); |
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} |
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@Pure |
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Player entity() { |
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return entity; |
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} |
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} |
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