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/*
* This file is part of Araknemu.
*
* Araknemu is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Araknemu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>.
* Copyright (c) 2017-2019 Vincent Quatrevieux
*/
package fr.quatrevieux.araknemu.game.fight.turn.action.event;
import fr.quatrevieux.araknemu.game.fight.fighter.Fighter;
import fr.quatrevieux.araknemu.game.fight.map.FightCell;
import fr.quatrevieux.araknemu.game.fight.turn.action.cast.Cast;
import fr.quatrevieux.araknemu.game.spell.Spell;
/**
* Spell is successfully cast to the fight
public final class SpellCasted {
private final Cast action;
public SpellCasted(Cast action) {
this.action = action;
}
public Cast action() {
return action;
public Spell spell() {
return action.spell();
public Fighter caster() {
return action.caster();
public FightCell target() {
return action.target();