ActionPointLostApplier(Fight,int)   A
last analyzed

Complexity

Conditions 1

Size

Total Lines 7

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 2
CRAP Score 1

Importance

Changes 0
Metric Value
cc 1
dl 0
loc 7
ccs 2
cts 2
cp 1
crap 1
rs 10
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2021 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.characteristic.point;
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import fr.quatrevieux.araknemu.data.constant.Characteristic;
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import fr.quatrevieux.araknemu.game.fight.Fight;
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterData;
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import fr.quatrevieux.araknemu.network.game.out.fight.action.ActionEffect;
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/**
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 * Apply dodgeable action point removal effect
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 */
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public final class ActionPointLostApplier extends AbstractPointLostApplier {
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    public ActionPointLostApplier(Fight fight) {
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        this(fight, USE_SPELL_EFFECT);
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    }
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    /**
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     * @param fight The fight where the effect should be applied
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     * @param removalPointEffect Overrides the spell effect used by the buff
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     */
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    public ActionPointLostApplier(Fight fight, int removalPointEffect) {
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        super(
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            fight,
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            AlterPointHook.removeActionPoint(fight),
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            Characteristic.ACTION_POINT,
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            Characteristic.RESISTANCE_ACTION_POINT,
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            removalPointEffect
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        );
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    }
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    @Override
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    protected ActionEffect dodgeMessage(FighterData caster, FighterData target, int value) {
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        return ActionEffect.dodgeActionPointLost(caster, target, value);
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    }
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}
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