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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2020 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.ai; |
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import fr.quatrevieux.araknemu.game.fight.Fight; |
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import fr.quatrevieux.araknemu.game.fight.ai.action.ActionGenerator; |
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import fr.quatrevieux.araknemu.game.fight.ai.action.FightAiActionFactoryAdapter; |
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import fr.quatrevieux.araknemu.game.fight.ai.util.AIHelper; |
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import fr.quatrevieux.araknemu.game.fight.fighter.Fighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.FighterData; |
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import fr.quatrevieux.araknemu.game.fight.map.BattlefieldMap; |
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import fr.quatrevieux.araknemu.game.fight.turn.Turn; |
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import fr.quatrevieux.araknemu.game.fight.turn.action.Action; |
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import org.checkerframework.checker.nullness.qual.NonNull; |
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import org.checkerframework.checker.nullness.qual.Nullable; |
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import java.time.Duration; |
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import java.util.Optional; |
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import java.util.stream.Stream; |
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/** |
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* Base class to handle AI actions |
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* |
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* Note: The AI execution is deferred, each action is executed by the fight executor, |
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* and the next action is scheduled after the last one. |
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* So the AI execution is not blocking, and executed in parallel of the turn timer. |
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*/ |
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public final class FighterAI implements Runnable, AI<Fighter> { |
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private final Fighter fighter; |
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private final Fight fight; |
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private final ActionGenerator<Fighter> generator; |
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private final AIHelper helper; |
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private @Nullable Turn turn; |
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/** |
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* Creates the AI |
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* |
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* @param fighter The fighter to control |
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* @param generator The action generator |
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*/ |
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@SuppressWarnings({"argument", "assignment"}) |
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public FighterAI(Fighter fighter, Fight fight, ActionGenerator<Fighter> generator) { |
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this.fighter = fighter; |
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this.fight = fight; |
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this.generator = generator; |
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this.helper = new AIHelper(this); |
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} |
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@Override |
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public void start(Turn turn) { |
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this.turn = turn; |
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generator.initialize(this); |
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fight.execute(this); |
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} |
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@Override |
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public void run() { |
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if (turn == null) { |
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throw new IllegalStateException("AI#start() must be called before run()"); |
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} |
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final Turn currentTurn = turn; |
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if (!currentTurn.active()) { |
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turn = null; |
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return; |
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} |
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final Optional<Action> action = generator.generate( |
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this, |
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new FightAiActionFactoryAdapter( |
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fighter, |
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fight, |
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fight.actions() |
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) |
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); |
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if (action.isPresent()) { |
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currentTurn.perform(action.get()); |
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currentTurn.later(() -> fight.schedule(this, Duration.ofMillis(800))); |
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return; |
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} |
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turn = null; |
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currentTurn.stop(); |
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} |
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@Override |
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public Fighter fighter() { |
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return fighter; |
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} |
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@Override |
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public BattlefieldMap map() { |
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return fight.map(); |
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} |
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@Override |
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public @NonNull Turn turn() { |
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final Turn turn = this.turn; |
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if (turn == null) { |
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throw new IllegalStateException("AI must be started"); |
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} |
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return turn; |
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} |
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@Override |
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public Stream<? extends FighterData> fighters() { |
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return fight.fighters().stream().filter(other -> !other.dead()); |
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} |
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@Override |
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public Optional<? extends FighterData> enemy() { |
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return helper.enemies().nearest(); |
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} |
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@Override |
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public AIHelper helper() { |
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return helper; |
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} |
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} |
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