fr.quatrevieux.araknemu.game.spell.adapter.SpellLevelAdapter   A
last analyzed

Complexity

Total Complexity 14

Size/Duplication

Total Lines 80
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
eloc 53
dl 0
loc 80
ccs 21
cts 21
cp 1
rs 10
c 0
b 0
f 0
wmc 14

14 Methods

Rating   Name   Duplication   Size   Complexity  
A spriteId() 0 3 1
A spriteArgs() 0 3 1
A SpellLevelAdapter(int,SpellTemplate,Level,List,List) 0 7 1
A level() 0 3 1
A criticalHit() 0 3 1
A apCost() 0 3 1
A id() 0 3 1
A effects() 0 3 1
A criticalFailure() 0 3 1
A endsTurnOnFailure() 0 3 1
A minPlayerLevel() 0 3 1
A criticalEffects() 0 3 1
A modifiableRange() 0 3 1
A constraints() 0 3 1
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2019 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.spell.adapter;
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import fr.quatrevieux.araknemu.data.world.entity.SpellTemplate;
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import fr.quatrevieux.araknemu.game.spell.Spell;
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import fr.quatrevieux.araknemu.game.spell.SpellConstraints;
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import fr.quatrevieux.araknemu.game.spell.effect.SpellEffect;
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import org.checkerframework.checker.index.qual.NonNegative;
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import org.checkerframework.checker.index.qual.Positive;
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import java.util.List;
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/**
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 * Adapt {@link fr.quatrevieux.araknemu.data.world.entity.SpellTemplate.Level} to {@link Spell}
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 */
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public final class SpellLevelAdapter implements Spell {
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    private final @Positive int level;
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    private final SpellTemplate template;
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    private final SpellTemplate.Level data;
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    private final List<SpellEffect> effects;
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    private final List<SpellEffect> criticalEffects;
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    private final SpellLevelConstraintAdapter constraints;
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    public SpellLevelAdapter(@Positive int level, SpellTemplate template, SpellTemplate.Level data, List<SpellEffect> effects, List<SpellEffect> criticalEffects) {
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        this.level = level;
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        this.template = template;
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        this.data = data;
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        this.effects = effects;
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        this.criticalEffects = criticalEffects;
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        this.constraints = new SpellLevelConstraintAdapter(data);
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    }
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    @Override
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    public int id() {
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        return template.id();
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    }
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    @Override
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    public int spriteId() {
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        return template.sprite();
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    }
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    @Override
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    public String spriteArgs() {
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        return template.spriteArgs();
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    }
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    @Override
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    public @Positive int level() {
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        return level;
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    }
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    @Override
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    public List<SpellEffect> effects() {
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        return effects;
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    }
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    @Override
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    public List<SpellEffect> criticalEffects() {
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        return criticalEffects;
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    }
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    @Override
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    public @NonNegative int apCost() {
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        return data.apCost();
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    }
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    @Override
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    public @NonNegative int criticalHit() {
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        return data.criticalHit();
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    }
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    @Override
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    public @NonNegative int criticalFailure() {
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        return data.criticalFailure();
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    }
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    @Override
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    public boolean modifiableRange() {
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        return data.modifiableRange();
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    }
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    @Override
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    public int minPlayerLevel() {
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        return data.minPlayerLevel();
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    }
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    @Override
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    public boolean endsTurnOnFailure() {
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        return data.endsTurnOnFailure();
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    }
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    @Override
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    public SpellConstraints constraints() {
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        return constraints;
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    }
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}
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