fr.quatrevieux.araknemu.game.spell.SpellLevels   A
last analyzed

Complexity

Total Complexity 6

Size/Duplication

Total Lines 41
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
eloc 17
dl 0
loc 41
ccs 11
cts 11
cp 1
rs 10
c 0
b 0
f 0
wmc 6

5 Methods

Rating   Name   Duplication   Size   Complexity  
A SpellLevels(SpellTemplate,Spell[]) 0 3 1
A max() 0 2 1
A name() 0 2 1
A level(int) 0 8 2
A id() 0 2 1
1
/*
2
 * This file is part of Araknemu.
3
 *
4
 * Araknemu is free software: you can redistribute it and/or modify
5
 * it under the terms of the GNU Lesser General Public License as published by
6
 * the Free Software Foundation, either version 3 of the License, or
7
 * (at your option) any later version.
8
 *
9
 * Araknemu is distributed in the hope that it will be useful,
10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12
 * GNU Lesser General Public License for more details.
13
 *
14
 * You should have received a copy of the GNU Lesser General Public License
15
 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
16
 *
17
 * Copyright (c) 2017-2019 Vincent Quatrevieux
18
 */
19
20
package fr.quatrevieux.araknemu.game.spell;
21
22
import fr.quatrevieux.araknemu.data.world.entity.SpellTemplate;
23
import org.checkerframework.checker.index.qual.NonNegative;
24
import org.checkerframework.checker.index.qual.Positive;
25
26
import java.util.NoSuchElementException;
27
28
/**
29
 * Wrap spell levels
30
 */
31
public final class SpellLevels {
32
    private final SpellTemplate entity;
33
    private final Spell[] levels;
34
35 1
    public SpellLevels(SpellTemplate entity, Spell[] levels) {
36 1
        this.entity = entity;
37 1
        this.levels = levels;
38 1
    }
39
40
    /**
41
     * Get the spell id
42
     */
43
    public int id() {
44 1
        return entity.id();
45
    }
46
47
    /**
48
     * Get the spell name
49
     */
50
    public String name() {
51 1
        return entity.name();
52
    }
53
54
    /**
55
     * Get spell at level
56
     */
57
    public Spell level(@Positive int level) {
58 1
        final int index = level - 1;
59
60 1
        if (index >= levels.length) {
61 1
            throw new NoSuchElementException("Invalid level " + level + " for spell " + entity.id());
62
        }
63
64 1
        return levels[index];
65
    }
66
67
    /**
68
     * Get the maximum spell level
69
     */
70
    public @NonNegative int max() {
71 1
        return levels.length;
72
    }
73
}
74