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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.player.inventory.slot; |
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import fr.quatrevieux.araknemu.core.event.Dispatcher; |
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import fr.quatrevieux.araknemu.game.item.SuperType; |
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import fr.quatrevieux.araknemu.game.item.inventory.ItemStorage; |
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import fr.quatrevieux.araknemu.game.item.type.Wearable; |
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import fr.quatrevieux.araknemu.game.player.GamePlayer; |
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import fr.quatrevieux.araknemu.game.player.inventory.InventoryEntry; |
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import fr.quatrevieux.araknemu.game.player.inventory.slot.constraint.EquipmentLevelConstraint; |
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import fr.quatrevieux.araknemu.game.player.inventory.slot.constraint.ItemClassConstraint; |
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import fr.quatrevieux.araknemu.game.player.inventory.slot.constraint.ItemTypeConstraint; |
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import fr.quatrevieux.araknemu.game.player.inventory.slot.constraint.SingleItemConstraint; |
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import fr.quatrevieux.araknemu.game.player.inventory.slot.constraint.SlotConstraint; |
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import org.checkerframework.common.value.qual.IntRange; |
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/** |
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* Base slot class for wearable |
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*/ |
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public abstract class AbstractWearableSlot extends AbstractEquipmentSlot { |
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public AbstractWearableSlot(Dispatcher dispatcher, ItemStorage<InventoryEntry> storage, GamePlayer owner, @IntRange(from = 0, to = InventorySlots.SLOT_MAX) int id, SuperType type) { |
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super( |
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dispatcher, |
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new SimpleSlot( |
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id, |
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new SlotConstraint[] { |
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new SingleItemConstraint(), |
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new ItemClassConstraint(Wearable.class), |
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new ItemTypeConstraint(type), |
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new EquipmentLevelConstraint(owner), |
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}, |
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storage |
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) |
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); |
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} |
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} |
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