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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.player.inventory.slot; |
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import fr.quatrevieux.araknemu.core.event.Dispatcher; |
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import fr.quatrevieux.araknemu.game.item.Item; |
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import fr.quatrevieux.araknemu.game.item.inventory.exception.InventoryException; |
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import fr.quatrevieux.araknemu.game.item.type.AbstractEquipment; |
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import fr.quatrevieux.araknemu.game.player.inventory.InventoryEntry; |
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import fr.quatrevieux.araknemu.game.player.inventory.event.EquipmentChanged; |
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import org.checkerframework.checker.index.qual.Positive; |
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import org.checkerframework.checker.nullness.qual.Nullable; |
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import org.checkerframework.common.value.qual.IntRange; |
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import java.util.Optional; |
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/** |
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* Base slot class for equipments |
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*/ |
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public abstract class AbstractEquipmentSlot implements InventorySlot { |
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private final Dispatcher dispatcher; |
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private final InventorySlot slot; |
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public AbstractEquipmentSlot(Dispatcher dispatcher, InventorySlot slot) { |
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this.dispatcher = dispatcher; |
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this.slot = slot; |
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} |
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@Override |
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public @IntRange(from = -1, to = 57) int id() { |
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return slot.id(); |
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} |
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@Override |
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public Optional<InventoryEntry> entry() { |
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return slot.entry(); |
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} |
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@Override |
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public InventoryEntry set(InventoryEntry entry) throws InventoryException { |
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final InventoryEntry newEntry = slot.set(entry); |
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dispatcher.dispatch(new EquipmentChanged(entry, id(), true)); |
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return newEntry; |
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} |
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@Override |
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public InventoryEntry set(Item item, @Positive int quantity) throws InventoryException { |
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final InventoryEntry entry = slot.set(item, quantity); |
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dispatcher.dispatch(new EquipmentChanged(entry, id(), true)); |
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return entry; |
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} |
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@Override |
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public void unset() { |
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entry().ifPresent(entry -> { |
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slot.unset(); |
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dispatcher.dispatch(new EquipmentChanged(entry, id(), false)); |
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}); |
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} |
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@Override |
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public void uncheckedSet(@Nullable InventoryEntry entry) { |
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slot.uncheckedSet(entry); |
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} |
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@Override |
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public void check(Item item, int quantity) throws InventoryException { |
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slot.check(item, quantity); |
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} |
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/** |
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* Get the current equipment |
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*/ |
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public Optional<AbstractEquipment> equipment() { |
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return entry().map(InventoryEntry::item).map(AbstractEquipment.class::cast); |
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} |
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} |
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